What is it about?
Based on the requirements of the Constructivist Information Privacy Pedagogy and the Information Privacy Competency Model for Citizens we claim that escape rooms are the ideal constructive educational interventions, and we propose an indicative scenario for an escape room oriented towards specific competences for the internet user.
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Why is it important?
The paper offers new contributions which may create implications for several potential interested parties. Designers and developers of educational software and serious games, information security and privacy software companies could rely on our proposal to create constructive escape rooms for privacy. Our work could also be used by researchers as a springboard for further investigation, refinement, and application to other fields of computer science, such as cybersecurity, networks, and programming.
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This page is a summary of: A Constructive Approach for Raising Information Privacy Competences: The Case of Escape Room Games, January 2022, Springer Science + Business Media,
DOI: 10.1007/978-3-031-17926-6_3.
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