All Stories

  1. Managing and controlling digital role-playing game elements: A current state of affairs
  2. Procedural content generation in pervasive games: state of affairs, mistakes, and successes
  3. Assessing Accessibility Levels in Mobile Applications Developed from Figma Templates
  4. A Dataset of Atoms of Confusion in the Android Open Source Project
  5. Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist
  6. Dashboards to support rehabilitation in orientation and mobility for people who are blind
  7. A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios
  8. How They Relate and Leave: Understanding Atoms of Confusion in Open-Source Java Projects
  9. Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games
  10. Adaptive learning in computer science education: A scoping review
  11. Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review
  12. I can’t pay! Accessibility analysis of mobile banking apps
  13. Medication time? A User Experience Evaluation of Mobile Applications targeting People with Diabetes
  14. Where is the description?
  15. Dazed and Confused: Studying the Prevalence of Atoms of Confusion in Long-Lived Java Libraries
  16. VALERIE
  17. Flying colors
  18. Point and Control it!
  19. Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching
  20. An Authoring Tool to Support Flipped Classroom in Software Engineering Teaching
  21. Multifaceted infrastructure for self-adaptive IoT systems
  22. Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
  23. Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations
  24. Considering human factors in the evaluation and redesign of an application for harm reduction to drug users
  25. A Generative Approach for Android Sensor-based Applications
  26. It's (almost) done, I just need to evaluate it!
  27. Flipped Classroom in Software Engineering
  28. Teaching Development of Distributed Software during COVID-19
  29. O&M Indoor Virtual Environments for People Who Are Blind
  30. Using IoT in AAL Platforms for Older Adults: A Systematic Mapping
  31. Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors
  32. Studying the evolution of exception handling anti-patterns in a long-lived large-scale project
  33. What are we talking about when we talk about location-based games evaluation?
  34. Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities
  35. Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation
  36. Modelling and transposition of location-based games
  37. Editor of O & M Virtual Environments for the Training of People with Visual Impairment
  38. Analysing the Evolution of Exception Handling Anti-Patterns in Large-Scale Projects
  39. Recommendations for the Development of Accessible Games for People with Down Syndrome
  40. AAL Platforms Challenges in IoT Era: A Tertiary Study
  41. An Evaluation of Cross-Platform Frameworks for Multimedia Mobile Applications Development
  42. M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities
  43. A Model-Based Approach for Designing Location-Based Games
  44. Evaluating LeGaL
  45. Generating Context Acquisition Code using Awareness API
  46. Towards a Model and a Textual Representation for Location-based Games
  47. Using Monte Carlo tree search and google maps to improve game balancing in location-based games
  48. CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things
  49. LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features
  50. Mobile Learning em aulas de campo: um estudo de caso em Geologia
  51. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
  52. Semantic Enrichment and Verification of Feature Models in DSPL
  53. Photo annotation: a survey
  54. A Contextual Data Offloading Service With Privacy Support
  55. Using mobile message to improve student participation in blended courses
  56. A real-time x-ray mobile application using augmented reality and google street view
  57. Mobile phone text messaging to increase student participation
  58. Towards a component infrastructure for cyber-physical systems
  59. Design and usability of a braille-based mobile audiogame environment
  60. Audio Description of Videos for People with Visual Disabilities
  61. An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features
  62. Dynamic Deployment for Context-Aware Multimedia Environments
  63. CRITiCAL: A Configuration Tool for Context Aware and mobiLe Applications
  64. Towards context-aware behaviour generation
  65. A Systematic Review on Software Engineering in Pervasive Games Development
  66. A mobile learning system to enhance field trips in geology
  67. Mobile Photo Recommendation and Logbook Generation Using Context-Tagged Images
  68. Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities
  69. MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications
  70. MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos
  71. A coordination framework for dynamic adaptation in ubiquitous systems based on distributed tuple space
  72. LOCCAM - loosely coupled context acquisition middleware
  73. An Adaptive Context Acquisition Framework to Support Mobile Spatial and Context-Aware Applications
  74. Improving photo recommendation with context awareness
  75. LêbrailleTWT
  76. An approach for semantic enrichment of software product lines
  77. P2PScheMe: a P2P scheduling mechanism for workflows in grid computing
  78. Ubiquitous Software Engineering: Achievements, Challenges and Beyond
  79. Towards the semantic and context-aware management of mobile multimedia
  80. A Software Product Line for the Mobile and Context-Aware Applications Domain
  81. Une architecture sensible au contexte pour le développement des systèmes d'administration pour l'enseignement
  82. Photo Context as a Bag of Words
  83. Semantic keyword-based retrieval of photos taken with mobile devices
  84. PhotoMap: from location and time to context-aware photo annotations
  85. XMobile: A MB-UID environment for semi-automatic generation of adaptive applications for mobile devices
  86. FRAMESEC: a framework for the application development with end-to-end security provision in the mobile computing environment
  87. MobiS: A Solution for the Development of Secure Applications for Mobile Devices
  88. PEARL: A PErformance evaluAtor of cRyptographic aLgorithms for Mobile Devices
  89. A Semantic Approach and a Web Tool for Contextual Annotation of Photos Using Camera Phones