All Stories

  1. Scenario-Based Synthetic Data Generation for an AI-based System Using a Flight Simulator
  2. Automated Configuration Generation and Validation for ARINC 653 Compliant Avionics Architectures
  3. Developing a Virtual Actuator as a Digital Twin
  4. Behavior Driven Development for Airborne Software Engineering
  5. Designing a Virtual Iron Bird as a Digital Twin
  6. Introduction to Special Issue on Multi-Core Architectures in Avionics Systems
  7. Worst-Case Execution-Time-Aware Parallelization of Model-Based Avionics Applications
  8. Flight Simulator-Based Verification for Model-Based Avionics Applications on Multi-Core Targets
  9. Utilizing Operation-Specific Scenario Description Language for Description of UAS Concept of Operations
  10. Tools for Scenario Development Using System Entity Structures
  11. Scenario-Based Development of DSL Models using Domain-Specific Scenario (DoSS) Framework
  12. DO-330/ED-215 Overlay to the IEEE Recommended Practice for Distributed Simulation Engineering and Execution Process
  13. Automatic Generation of Flight Simulation Scenarios with Aviation Scenario Definition Language
  14. Computational Representation for a Simulation Scenario Definition Language
  15. Towards a Standardization for Simulation Scenario Development in Aviation - Panel Discussion
  16. Flight 4.0: The Changing Technology Landscape of Aeronautics
  17. Graphical Specification of Flight Scenarios with Aviation Scenario Defintion Language (ASDL)
  18. Using System Entity Structures to Model the Elements of a Scenario in a Research Flight Simulator
  19. Running High Level Architecture in Real-Time for Flight Simulator Integration
  20. Flight Simulator Model Integration for Supporting Pilot-in-the-Loop Testing in Model-Based Rotorcraft Design
  21. Formal Scenario Definition Language for Aviation: Aircraft Landing Case Study
  22. AVES SDK: Bridging the Gap between Simulator and Flight Systems Designer
  23. Model-Based Testing for Objective Fidelity Evaluation of Engineering and Research Flight Simulators
  24. Objective Motion Cueing Test - Experiences of a New User