All Stories

  1. Evaluating Uses of XR in Fostering Art Students’ Learning
  2. Redefining Archaeological Research: Digital Tools, Challenges, and Integration in Advancing Methods
  3. Virtual Cultural Experiences for the Elderly: Formative Studies and First Findings Regarding Cultural Content
  4. From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse
  5. Digital Tools for Data Acquisition and Heritage Management in Archaeology and Their Impact on Archaeological Practices
  6. Use of XR technologies for fostering visitors' experience and inclusion at industrial museums
  7. Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments
  8. Evaluating the Design of an Art Student Framework Supporting XR Exhibitions
  9. The ARTEST project: the future of digital humanities teaching and learning
  10. XR technologies for self-regulated student exhibitions in art education: survey and first design considerations
  11. First results of a survey concerning the use of digital human avatars in museums and cultural heritage sites
  12. Virtual Humans in Museums and Cultural Heritage Sites
  13. 3D Documentation and Visualization of Cultural Heritage Buildings through the Application of Geospatial Technologies
  14. Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions
  15. Personalization services in art education environments: first survey results
  16. Digital survey: How it can change the way we perceive and understand heritage sites
  17. Risk, faith and religious tourism in Second Modernity: visits to Mount Athos in the COVID-19 era
  18. Interactions in Augmented and Mixed Reality: An Overview
  19. Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
  20. Mixed Reality: A Reconsideration Based on Mixed Objects and Geospatial Modalities
  21. Editorial for Special Issue “Virtual Reality and Its Application in Cultural Heritage”
  22. Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greece
  23. Newness and openness in new media arts and digital performances: contextualizing Greece in the Balkan scene
  24. Εισαγωγικό σημείωμα, Τοπίο Ιστορίες, πολιτικές αναπαραστάσεις
  25. Σιτουασιονισμός και δημιουργία καταστάσεων σε ψηφιακά περιβάλλοντα τέχνης
  26. Ψυχογεωγραφία στην ψηφιακή εποχή: μια εναλλακτική θεώρηση του αστικού τοπίου
  27. Mergin’ Mode: Mixed Reality and Geoinformatics for Monument Demonstration
  28. Avatars as storytellers: affective narratives in virtual museums
  29. Special issue on virtual and mixed reality in culture and heritage
  30. Storytelling in Virtual Museums: Engaging A Multitude of Voices
  31. Exploring aspects of obedience in VR-mediated communication
  32. A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
  33. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments
  34. Effective Cultural Communication via Information and Communication Technologies and Social Media Use
  35. ICT in the Promotion of Arts and Cultural Heritage Education in Museums
  36. OneAppy: An Interactive Platform Providing Novel Marketing Channels and Promoting Product and Services to the Tourism Industry
  37. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  38. Literary Myths in Mixed Reality
  39. Investigating Body Transfer Illusion from Human to Monkey Body
  40. Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences
  41. Metadata Standards for Virtual Museums
  42. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
  43. Remote Synchronous Interaction in Mixed Reality Gaming Worlds
  44. Smart Tourism Routes Based on Real Time Data and Evolutionary Algorithms
  45. Exploring the educational impact of diverse technologies in online virtual museums
  46. Exploring the educational impact of diverse technologies in online virtual museums
  47. How Nonprofit Organizations in Greece Are Using Facebook as a Public Relations Tool
  48. The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
  49. Museum education today: creative synergies and pedagogic innovations in multicultural contexts
  50. Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies
  51. THE VOLUNTEERED GEOGRAPHIC INFORMATION IN ARCHAEOLOGY
  52. Assessing Information Literacy Skills among Undergraduate Students at the Alexander Technological Educational Institute of Thessaloniki
  53. Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence
  54. GIS of landmarks management
  55. Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces
  56. Exploring the relationship between presence and enjoyment in a virtual museum
  57. Virtual museums, a survey and some issues for consideration
  58. Presence-Centered Assessment of Virtual Museums’ Technologies
  59. The evaluation of ARCO
  60. Usability Evaluation of a Virtual Museum Interface
  61. Combinatory Usability Evaluation of an Educational Virtual Museum Interface
  62. Digital Heritage Systems
  63. Digital Heritage Systems
  64. Effective Cultural Communication via Information and Communication Technologies and Social Media Use