All Stories

  1. Arcano: Generating Data Questions to Support Non-Expert Analysts in Hypothesis Formulation
  2. VerStick: Device to Help People with Parkinson’s Disease to Perform Tasks with Their Hand
  3. Evaluating ChatGPT to support data visualization design
  4. Understanding the perceived importance of disclosing ethical concerns underlying data visualizations
  5. Beyond the Interface: Towards a Human-Centered Future of Software-Intensive Systems
  6. Experiences Applying Lean R&D in Industry-Academia Collaboration Projects
  7. Investigating Difficulties and Decisions in Information Visualization Design
  8. Evaluating the Effectiveness of Visual Representations of SHAP Values Toward Explainable Artificial Intelligence
  9. Assessing Data Visualization Literacy: Design Implementation and Analysis of a Comprehensive Test
  10. VisStoryMaker: supporting non-expert analysts in visually exploring datasets and communicating insights with visual annotations and data stories
  11. Using Model Cards for ethical reflection on machine learning models: an interview-based study
  12. Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systems
  13. Lessons Learned from Modeling the Interaction with Conversational Agents
  14. Exploring the Experiences of People Who Inherited Digital Assets from Deceased Users: A Search for Better Computing Solutions
  15. Mine, yours, ours
  16. Investigating whether people identify how suitable a data visualization is for answering specific analysis questions
  17. Using model cards for ethical reflection
  18. Extracting value from Brazilian Court decisions
  19. Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions
  20. Exploring the impact of classification probabilities on users' trust in ambiguous instances
  21. Yet another BLE technology based tracking system
  22. A Semiotics-based epistemic tool to reason about ethical issues in digital technology design and development
  23. What questions reveal about novices’ attempts to make sense of data visualizations: Patterns and misconceptions
  24. SucupiraBot
  25. A Question-Oriented Visualization Recommendation Approach for Data Exploration
  26. Checklist-Based Techniques with Gamification and Traditional Approaches for Inspection of Interaction Models
  27. Brazilian Lyrics-Based Music Genre Classification Using a BLSTM Network
  28. Exploring Ontology-Based Information Through the Progressive Disclosure of Visual Answers to Related Queries
  29. Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
  30. Visual Exploration of an Ensemble of Classifiers
  31. Appellate Court Modifications Extraction for Portuguese
  32. Empirical Studies Concerning the Maintenance of BPMN Diagrams: A Systematic Mapping Study
  33. Privacy and Transparency within the 4IR: Two faces of the same coin
  34. Simulation of Appointment Scheduling Policies: a Study in a Bariatric Clinic
  35. Introduction to Data Visualization
  36. Dealing with Heterogeneous Google Earth Images on Building Area Detection Task
  37. Introduction to Human-Computer Interaction
  38. Visual Filtering Tools and Analysis of Case Groups for Process Discovery
  39. Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
  40. FACILITY MANAGEMENT USING DIGITAL OBEYA ROOM BY INTEGRATING BIM-LEAN APPROACHES – AN EMPIRICAL STUDY
  41. Creating Personas focused on Representing Potential Requirements to Support the Design of Applications
  42. Do Usability and Agility Combine?
  43. Scientific Collaboration Networks of the Academic Brazilian Community of HCI
  44. Applying pattern-driven maintenance
  45. BONNIE: Building Online Narratives from Noteworthy Interaction Events
  46. Predicting Patient No-show Behavior: a Study in a Bariatric Clinic
  47. Visual interactive support for selecting scenarios from time-series ensembles
  48. Identifying design problems in the source code
  49. Introduction to Human-Computer Interaction
  50. PATHY Technique - a technique to help create more useful personas
  51. Mining the Criminal Data of Rio de Janeiro: Analyzing the Impact of the Pacifying Police Units Deployment
  52. A Novel Committee–Based Clustering Method
  53. CasCADe: A Novel 4D Visualization System for Virtual Construction Planning
  54. Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
  55. Crossing the borders of IHC
  56. Preface to UsARE 2017
  57. HistoryViewer
  58. Looking forward
  59. Conversations Around Semiotic Engineering
  60. Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
  61. Introduction to Human-Computer Interaction
  62. Lessons Learned from Evaluating an Authoring Tool for Learning Objects
  63. What your EEG wearable sensors can tell about you?
  64. Evangelizing HCI research and practice in Brazil
  65. What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
  66. Extending multimedia languages to support multimodal user interactions
  67. A comparative evaluation of interaction models for the design of interactive systems
  68. Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
  69. Extending NCL to Support Multiuser and Multimodal Interactions
  70. History Viewer: Displaying User Interaction History in Visual Analytics Applications
  71. Human–Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions
  72. Introduction To Human Computer Interaction
  73. Lean Communication-Centered Design: A Lightweight Design Process
  74. PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
  75. Bridging the Gap Between Requirements Engineering and Human-Computer Interaction
  76. Usability- and Accessibility-Focused Requirements Engineering
  77. An Analytical Evaluation of a User Interaction History Visualization System Using CDN and PoN
  78. HCI Education in Brazil from the Results of the Workshop on Teaching of HCI
  79. Representing the interaction and navigation of interactive systems through a usability-oriented model
  80. Self-knowledge
  81. Evaluating a MoLIC extension for Collaborative Systems design
  82. Eliciting Requirements Using Personas and Empathy Map to Enhance the User Experience
  83. What are you reading?
  84. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  85. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  86. Rethinking universal accessibility: a broader approach considering the digital gap
  87. Decision making with natural language based preferences and psychology-inspired heuristics
  88. Introduction to Human-Computer Interaction
  89. Quantifying usability of domain-specific languages: An empirical study on software maintenance
  90. Plot Generation with Character-Based Decisions
  91. Evaluating HCI Design with Interaction Modeling and Mockups - A Case Study
  92. Extending MoLIC for Collaborative Systems Design
  93. How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
  94. How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
  95. Mediation and Meaning in HCI
  96. Role of Conferences in Shaping the Field of HCI
  97. Human-Computer Interaction – INTERACT 2015
  98. Human-Computer Interaction – INTERACT 2015
  99. Human-Computer Interaction – INTERACT 2015
  100. Evaluating a moLIC extension for collaborative systems design
  101. Evaluating the moLICC notation using the cognitive dimensions of notations framework
  102. Human-Computer Interaction – INTERACT 2015
  103. Migration paths of the brazilian HCI community
  104. MoLVERIC cards feasibility study
  105. Categorizing Faults in Exception Handling: A Study of Open Source Projects
  106. Foreword
  107. A Semiotic Approach to Conceptual Modelling
  108. An Alternative Design Perspective for Technology Supporting Youngsters with Autism
  109. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment
  110. Charting the Landscape of HCI Education in Brazil
  111. Draw your own story: Paper and pencil interactive storytelling
  112. Introduction to human-computer interaction
  113. Recommender System to Support Chart Constructions with Statistical Data
  114. Reflections on the Cross-Platform Semiotic Inspection Method
  115. Pattern-based Explanation for Automated Decisions
  116. Natural Language-based Representation of User Preferences
  117. HCI community in Brazil---sweet 16!
  118. An iOS reader for people with dyslexia
  119. Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
  120. Evaluating Devices and Navigation Tools in 3D Environments
  121. HCI Education in Brazil: Challenges and Opportunities
  122. Keep doing what i just did
  123. Multi-level Communicability Evaluation of a Prototyping Tool
  124. Non-branching Interactive Comics
  125. Workshop on engaging the human-computer interaction community with public policymaking internationally
  126. A combination of stroke manipulation and recognition strategies to support user interface construction and interactive behavior definition through sketching
  127. Influence of Anchor Management on Anchored Navigation in Mobile Maps
  128. Social Interaction for Interactive Storytelling
  129. UISKEI
  130. Dynamically Adapting BDI Agents Based on High-Level User Specifications
  131. Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications
  132. Middleware Support for Context-Aware Mobile Applications with Adaptive Multimodal User Interfaces
  133. INTERACTING WITH PUBLIC POLICYAre HCI researchers an endangered species in Brazil?
  134. Composition of HCI evaluation methods for hybrid virtual environments
  135. Draw Your Own Story: Paper and Pencil Interactive Storytelling
  136. Usability Tests for Improvement of 3D Navigation in Multiscale Environments
  137. A Decision-Making Process for Digital Storytelling
  138. Variable and state handling in NCL
  139. A flexible model for improving the reuse of user interface design patterns
  140. Improving the Search for User Interface Design Patterns through Typed Relationships
  141. Increasing Users’ Trust on Personal Assistance Software Using a Domain-Neutral High-Level User Model
  142. NCL-inspector
  143. Understanding IT Organizations
  144. Semantically relating user interface design patterns
  145. Event relations in plan-based plot composition
  146. A Frame Manipulation Algebra for ER Logical Stage Modelling
  147. A Plot-Manipulation Algebra to Support Digital Storytelling
  148. Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
  149. Enhancing user interface design patterns with design rationale structures
  150. MoLIC designer
  151. Retrieval of User Interface Templates Based on Tasks
  152. Towards the use of collaborative virtual environments to crew unmanned oil platforms
  153. UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
  154. Using Cases in Variability Analysis to Promote the Design of Flexible, Adaptable and Adaptive Systems
  155. Variable handling in time-based XML declarative languages
  156. A User Interface to Support Dialogue and Negotiation in Participatory Simulations
  157. Modeling Power Distance in Trade
  158. Variability Analysis: From Requirements Engineering Towards Interaction Design
  159. Multimedia content transformation
  160. Analysis and Reuse of Plots Using Similarity and Analogy
  161. Conceptual modeling by analogy and metaphor
  162. Introducing HCI in Corporate IT Department in a Large Company in Brazil
  163. Investigating the Role of a Model-Based Boundary Object in Facilitating the Communication Between Interaction Designers and Software Engineers
  164. A Semiotic Framing for End-User Development
  165. Contribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
  166. Extreme designing
  167. Using an interaction model as a resource for communication in design
  168. Organização conversacional
  169. Promoting a separation of concerns via closely-related interaction and presentation models
  170. Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
  171. Conveying human-computer interaction concerns to software engineers through an interaction model
  172. Adopting information technology as a first step in design
  173. Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering
  174. A semiotic engineering approach to user interface design
  175. Semiotic engineering principles for evaluating end-user programming environments
  176. Extending software through metaphors and metonymies
  177. A semiotic engineering approach to HCI
  178. Semiotic engineering contributions for designing online help systems
  179. A case study for evaluating interface design through communicability
  180. Extending software through metaphors and metonymies
  181. Methods and tools: a method for evaluating the communicability of user interfaces
  182. Semiotic approaches to user interface design
  183. Systematic hypermedia application design with OOHDM
  184. PROGRAMAÇÃO VIA INTERFACE
  185. Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web