All Stories

  1. Capacitive Touch Sensing on General 3D Surfaces
  2. Bending-Reinforced Grid Shells for Free-form Architectural Surfaces
  3. Geometric deep learning for statics-aware grid shells
  4. A Geometry-Preserving Shape Optimization Tool Based on Deep Learning
  5. Static- And Fabrication-Aware Segmented Concrete Shells Made of Post-tensioned Precast Flat Tiles
  6. Statics and Stability of Bending-Optimized Double-Layer Grid Shell
  7. Quantifying the Loss of Coral from a Bleaching Event Using Underwater Photogrammetry and AI-Assisted Image Segmentation
  8. MoReLab: A Software for User-Assisted 3D Reconstruction
  9. NoR-VDPNet++: Real-Time No-Reference Image Quality Metrics
  10. Mix and match animated 3D models
  11. Vorogrid: A static‐aware variable‐density Voronoi mesh to design the tube structure tessellation of tall buildings
  12. State of the Art in Computational Mould Design
  13. On Assisting and Automatizing the Semantic Segmentation of Masonry Walls
  14. Volume decomposition for two-piece rigid casting
  15. Integrated computational framework for the design and fabrication of bending-active structures made from flat sheet material
  16. TagLab: AI‐assisted annotation for the fast and accurate semantic segmentation of coral reef orthoimages
  17. Reliable feature-line driven quad-remeshing
  18. Reliable feature-line driven quad-remeshing
  19. Augmented Virtuality Using Touch-Sensitive 3D-Printed Objects
  20. Texture Defragmentation for Photo‐Reconstructed 3D Models
  21. DHFSlicer
  22. Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
  23. On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery
  24. Collaborative Visual Environments for Evidence Taking in Digital Justice
  25. Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
  26. QuadMixer
  27. State of the art on stylized fabrication
  28. Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning
  29. High Dynamic Range Point Clouds for Real‐Time Relighting
  30. Automatic Design of Cable‐Tensioned Glass Shells
  31. HexaLab.net: An online viewer for hexahedral meshes
  32. FlexMaps
  33. Metamolds
  34. Scalable non-rigid registration for multi-view stereo data
  35. State of the Art on Stylized Fabrication
  36. Position-based tensegrity design
  37. Enhanced Visualization of Detected 3D Geometric Differences
  38. FlexMolds
  39. Tracing Field-Coherent Quad Layouts
  40. GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction
  41. Stability of Statics Aware Voronoi Grid-Shells
  42. Fast parallel computation of shape diameter function
  43. Digital Fabrication Techniques for Cultural Heritage: A Survey
  44. Detection of Geometric Temporal Changes in Point Clouds
  45. Elastic textures for additive fabrication
  46. Data-driven interactive quadrangulation
  47. Statics Aware Grid Shells
  48. Compression and Querying of Arbitrary Geodesic Distances
  49. Field-aligned mesh joinery
  50. A computer-assisted constraint-based system for assembling fragmented objects
  51. Surface light field from video acquired in uncontrolled settings
  52. Assisted Multi-view Stereo Reconstruction
  53. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets
  54. Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
  55. Flow-Based Local Optimization for Image-to-Geometry Projection
  56. Simple quad domains for field aligned mesh parametrization
  57. A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
  58. An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces
  59. Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps
  60. 3D Models for Cultural Heritage: Beyond Plain Visualization
  61. Color to gray conversions in the context of stereo matching algorithms
  62. Browsing large set of images by packing them in a clever way
  63. Almost Isometric Mesh Parameterization through Abstract Domains
  64. Solid-Texture Synthesis: A Survey
  65. Practical quad mesh simplification
  66. Real-time single scattering inside inhomogeneous materials
  67. Shape enhancement for rapid prototyping
  68. Improved color acquisition and mapping on 3D models via flash-based photography
  69. Computation & cultural heritage
  70. Flash Lighting Space Sampling
  71. Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
  72. Sampled 3D models for CH applications
  73. Stereo Light Probe
  74. Splitting cubes: a fast and robust technique for virtual cutting
  75. Adaptive TetraPuzzles
  76. Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
  77. Ray-Casted BlockMaps for Large Urban Models Visualization
  78. Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
  79. C-BDAM ? Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
  80. Beyond manual drafting: a restoration-oriented system
  81. Exploiting the scanning sequence for automatic registration of large sets of range maps
  82. Pinchmaps: textures with customizable discontinuities
  83. Minimizing user intervention in registering 2D images to 3D models
  84. Tools for inverse mapping and visualization of multi-spectral image data on 3D scanned representations of drawings
  85. A SIX-DEGREES-OF-FREEDOM PLANNING ALGORITHM FOR THE ACQUISITION OF COMPLEX SURFACES
  86. A simple normal enhancement technique for interactive non-photorealistic renderings
  87. Optimal Isosurface Extraction
  88. Restoring David using 3D
  89. Adaptive tetrapuzzles
  90. PolyCube-Maps
  91. Protected interactive 3D graphics via remote rendering
  92. A progressive subdivision paradigm (PSP)
  93. The Marching Intersections algorithm for merging range images
  94. Visualization viewpoints - Visualization and 3d data processing in the David restoration
  95. PolyCube-Maps
  96. Adaptive tetrapuzzles
  97. Protected interactive 3D graphics via remote rendering
  98. Selective refinement queries for volume visualization of unstructured tetrahedral meshes
  99. External memory management and simplification of huge meshes
  100. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
  101. Acquiring, stitching and blending diffuse appearance attributes on 3D models
  102. Enabling cuts on multiresolution representation
  103. Reconstruction of topologically correct and adaptive trilinear isosurfaces
  104. Preserving attribute values on simplified meshes by resampling detail textures
  105. Zeta: A Resolution Modeling System
  106. DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed
  107. Towards a distributed 3D virtual museum
  108. Multiresolution decimation based on global error
  109. Multiresolution representation and visualization of volume data
  110. Speeding up isosurface extraction using interval trees
  111. Evaluation of parallelization strategies for an incremental Delaunay triangulator in e3
  112. Magicsphere: an insight tool for 3D data visualization
  113. Multiresolution modeling and visualization of volume data based on simplicial complexes
  114. Parallel 3D Delaunay Triangulation
  115. Batched Multi Triangulation
  116. Closing gaps by clustering unseen directions
  117. RoboScan: an automatic system for accurate and unattended 3D scanning
  118. Exploiting mirrors for laser stripe 3D scanning
  119. Planet-sized batched dynamic adaptive meshes (P-BDAM)
  120. Visibility based methods and assessment for detail-recovery
  121. Weaver, an automatic texture builder
  122. Marching intersections: an efficient resampling algorithm for surface management