All Stories

  1. Retention and Engagement in Culturally Adapted Digital Mental Health Interventions: Systematic Review of Dropout, Attrition, and Adherence in Non-Western, Educated, Industrialized, Rich, Democratic Settings
  2. Explanation Modalities for a Recommender System Optimizing Energy Management in a Solar-Powered Smart Home
  3. Touching history: Designing digital papyrus interactions through physical interface
  4. Impact
  5. A Recommender System for Increasing Energy Efficiency of Solar-Powered Smart Homes
  6. Training nurses in VR: exploring spatial mapping and free-hand interaction
  7. Effect of Obstacle Type and Cognitive Task on Situation Awareness and Takeover Performance in Conditionally Automated Driving
  8. A dataset on the physiological state and behavior of drivers in conditionally automated driving
  9. ID Tech: A Virtual Reality Simulator Training for Teenagers with Intellectual Disabilities
  10. Human-Vehicle Interaction to Support Driver's Situation Awareness in Automated Vehicles: A Systematic Review
  11. A Contextual Multimodal System for Increasing Situation Awareness and Takeover Quality in Conditionally Automated Driving
  12. Detecting Stress in VR $$360^{\circ }$$ Immersive Experiences for Older Adults Through Eye Tracking and Psychophysiological Signals
  13. Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour
  14. Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic Systems
  15. Etude exploratoire d’un assistant digital d’aide au montage basé sur la projection en réalité augmentée
  16. The NESTORE e-Coach: Designing a Multi-Domain Pathway to Well-Being in Older Age
  17. Non-Intrusive Contact Respiratory Sensor for Vehicles
  18. Conversational Agents for Health and Well-being Across the Life Course: Protocol for an Evidence Map
  19. Enhancing Conversational Agents with Empathic Abilities
  20. Workshop for designing biofeedback of driver’s state and emotion in automated vehicles
  21. An Ecological Monitoring and Management App (EMMA) for Older Adults With Chronic Pain: Protocol for a Design and Feasibility Study
  22. Empathic Interactions in Automated Vehicles #EmpathicCHI
  23. An Ecological Monitoring and Management App (EMMA) for Older Adults With Chronic Pain: Protocol for a Design and Feasibility Study (Preprint)
  24. Seniors’ Perception of Smart Speakers: Challenges and Opportunities Elicited in the Silver&Home Living Lab
  25. Conversational Agents for Health and Well-being Across the Life Course: Protocol for an Evidence Map (Preprint)
  26. First Workshop on Multimodal e-Coaches
  27. Empathic Chatbot Response for Medical Assistance
  28. The Effect of Instructions and Context-Related Information about Limitations of Conditionally Automated Vehicles on Situation Awareness
  29. Design of an ergonomic gestural interface for professional road cycling
  30. Virtual Coaches for Older Adults’ Wellbeing: A Systematic Review
  31. Digitalization of the Last Mile of a Humanitarian Supply Chain
  32. Early Detection of Foodborne Illnesses in Social Media
  33. Enriching the User Experience of a Connected Car with Quantified Self
  34. Reduce Stress Through Empathic Machine to Improve HCI
  35. Maintain situation awareness in semi-autonomous driving with a haptic seat
  36. Secondary task and situation awareness, a mobile application for semi-autonomous vehicle
  37. Training road crossing skills for young people with intellectual disabilities using virtual reality
  38. No Evidence That Frontal Optical Flow Affects Perceived Locomotor Speed and Locomotor Biomechanics When Running on a Treadmill
  39. Convey situation awareness in conditionally automated driving with a haptic seat
  40. Owner Manuals Review and Taxonomy of ADAS Limitations in Partially Automated Vehicles
  41. Secondary task and situation awareness, a mobile application for conditionally automated vehicles
  42. Workshop on explainable AI in automated driving
  43. Designing an e-Coach to Tailor Training Plans for Road Cyclists
  44. Regular physical activity modulates perceived visual speed when running in treadmill-mediated virtual environments
  45. Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion
  46. The NESTORE e-coach
  47. A Decision Support System to Propose Coaching Plans for Seniors
  48. Predictive Modeling for Optimization of Field Operations in Bike-Sharing Systems
  49. Leak Detection using Random Forest and Pressure Simulation
  50. LoRaLoc: Machine Learning-Based Fingerprinting for Outdoor Geolocation using LoRa
  51. Reliable User Profile Analytics and Discovery on Social Networks
  52. Temporal Sentiment Tracking and Analysis on Large-scale Social Events
  53. UNICITY: A depth maps database for people detection in security airlocks
  54. Bike Usage Forecasting for Optimal Rebalancing Operations in Bike-Sharing Systems
  55. Food Diary Coaching Chatbot
  56. Towards the NESTORE e-Coach
  57. Ubiquitous Chatbots
  58. Designing Urban Smart Furniture for Facilitating Migrants’ Integration: The Co-design Workshop as Approach for Supporting Inclusive Design
  59. Gesturing on the Handlebar: A User-Elicitation Study for On-Bike Gestural Interaction
  60. My Pain Coach: A Mobile System with Tangible Interface for Pain Assessment
  61. Teenagers’ Usage of a Mobile-Wearable-Cloud Platform to Promote Healthy Lifestyles: the PEGASO Experience*
  62. Towards Multisensory Storming
  63. Internet of Tangible Things
  64. Matching optical flow to motor speed in virtual reality while running on a treadmill
  65. Designing the Interaction with the Internet of Tangible Things
  66. Internet of Tangibles
  67. Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT
  68. Lexicon-based sentiment analysis approach for ranking event entities
  69. Social Networks Serving Web Feeds
  70. Automatic Embedding of Social Network Profile Links into Knowledge Graphs
  71. Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
  72. Feet Fidgeting Detection Based on Accelerometers Using Decision Tree Learning and Gradient Boosting
  73. IMPACT
  74. Lexicon-based sentiment analysis approach for ranking event entities
  75. Stress Detection Through Speech Analysis
  76. Real-time usage forecasting for bike-sharing systems: A study on random forest and convolutional neural network applicability
  77. Psychisches Wohlbefinden im Alter / Bien-être psychologique avec l'âge
  78. Investigating How to Measure Mobile User Engagement
  79. Linking user profiles in social networks: a comparative review
  80. Testing the Tangible Interactive Window with Older Adults
  81. Senior Living Lab: An Ecological Approach to Foster Social Innovation in an Ageing Society
  82. Multi-sensory EmotiPlant
  83. Tangible interaction with light in the IoT
  84. iNUIT: Internet of Things for Urban Innovation
  85. Leveraging Co-authorship and Biographical Information for Author Ambiguity Resolution in DBLP
  86. LinkedPolitics: Incremental Semantic Lifting of Political Facts
  87. EmotiPlant
  88. Analysis of Secure TCP/IP Profile in 61850 Based Substation Automation System for Smart Grids
  89. A comparison of three interaction modalities in the car
  90. Affect Recognition in a Realistic Movie Dataset Using a Hierarchical Approach
  91. EmotiPlant
  92. eRS
  93. Movie's Affect Communication Using Multisensory Modalities
  94. Move, Hold and Touch: A Framework for Tangible Gesture Interactive Systems
  95. CARP: Correlation Based Approach for Researcher Profiling
  96. SensiTV
  97. Gesture recognition corpora and tools: A scripted ground truthing method
  98. Tangible Meets Gestural
  99. Towards an Anthropomorphic Lamp for Affective Interaction
  100. Kalema: Digitizing Arabic Content for Accessibility Purposes Using Crowdsourcing
  101. A Smartphone Application to Promote Affective Interaction and Mental Health
  102. Crowd Monitoring
  103. Occlusion Management in Augmented Reality Systems for Machine-Tools
  104. The multisensory interactive window
  105. Towards an Engaging Mobile Food Record for Teenagers
  106. Workshop on full-body and multisensory experience in ubiquitous interaction
  107. Gesturing on the Steering Wheel
  108. Multimodal context modeling and classification using TBM
  109. Enhancement of Conference Organization Using Ontology Based Information Correlation
  110. An anthropomorphic lamp for the communication of emotions
  111. A Survey of Datasets for Human Gesture Recognition
  112. Affective Interaction in Smart Environments
  113. Hugginess
  114. PEGASO: Towards a Life Companion
  115. Augmented Reality Treatment for Phantom Limb Pain
  116. PEGASO: A Personalised and Motivational ICT System to Empower Adolescents Towards Healthy Lifestyles
  117. A pervasive game to promote social offline interaction
  118. Ubiquitous Interaction for Computer Mediated Communication of Emotions
  119. Appliance consumption signature database and recognition test protocols
  120. Optimization of an electromyography-based activity recognition system
  121. A Developer-Oriented Visual Model for Upper-Body Gesture Characterization
  122. Context-Aware Multimodal Sharing of Emotions
  123. Democratizing 3D dynamic gestures recognition
  124. Functional Gestures for Human-Environment Interaction
  125. Gesture vs. Gesticulation: A Test Protocol
  126. Kinesiologic electromyography for activity recognition
  127. Opportunistic synergy
  128. WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
  129. Ontology Based Scope Visualisation
  130. Extending the interaction area for view-invariant 3D gesture recognition
  131. Gesture Segmentation and Recognition with an EMG-Based Intimate Approach - An Accuracy and Usability Study
  132. Personal information management based on semantic technologies
  133. Advanced Machine Learning Technologies and Applications
  134. A self-paced BCI system to control an electric wheelchair: Evaluation of a commercial, low-cost EEG device
  135. Augmenting Interaction Possibilities between People with Mobility Impairments and Their Surrounding Environment
  136. Gesture-based hybrid approach for HCI in ambient intelligent environmments
  137. Multiview Browsing and Visualization of Distributed Information
  138. Framework for Development of a Smart Environment: Conception and Use of the NAIF Framework
  139. End-to-End Adaptive Framework for Multimedia Information Retrieval
  140. Speech Indexation in REPLAY
  141. Querying over Heterogeneous and Distributed Data Sources
  142. ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction
  143. Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds
  144. Humans and smart environments
  145. Memoria-Mea: Combining Semantic Technologies and Interactive Visualization Techniques for Personal Information Management
  146. Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers
  147. SMAC: Smart Multimedia Archiving for Conferences
  148. WristEye: Subtle Gesture Interaction through Wearable Camera
  149. Knowledge Modeling for Enhanced Information Retrieval and Visualization
  150. PyGmI
  151. Interoperability prototype between hospitals and general practitioners in Switzerland
  152. Building and Employing Cross-Reality
  153. Conference knowledge modeling for conference-video-recordings querying & visualization
  154. WiiNote
  155. 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
  156. Generic Framework for Transforming Everyday Objects into Interactive Surfaces
  157. MEMODULES as Tangible Shortcuts to Multimedia Information
  158. Service-Oriented Architecture for Seamless and Interoperable Service Delivery
  159. Using personal objects as tangible interfaces for memory recollection and sharing
  160. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  161. Interweaving knowledge management, argumentation and decision making in a collaborative setting: the KAD ontology model
  162. eGovernment Service Marketplace: Architecture and Implementation
  163. A Metadata Model for the Design and Deployment of Document Management Systems
  164. A web-based information and decision support system for appropriateness in medicine
  165. A Real-time On-board System for Driver Assistance
  166. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  167. Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience
  168. eGovSM Metadata Model: Towards a Flexible, Interoperable and Scalable eGovernment Service Marketplace
  169. Indexing and retrieval of TV news programs based on MPEG-7
  170. A co-pilot architecture based on a multi-expert system and a real-time environment