All Stories

  1. Invisible Women in IT: Examining Gender Representation in K-12 ICT Teaching Materials
  2. Hacc-Man: An Arcade Game for Jailbreaking LLMs
  3. From "AI" to Probabilistic Automation: How Does Anthropomorphization of Technical Systems Descriptions Influence Trust?
  4. The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity
  5. Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online
  6. Designing Participatory AI: Creative Professionals’ Worries and Expectations about Generative AI
  7. How Researchers Manage Ideas
  8. Aiki - Turning Online Procrastination into Microlearning
  9. How Interaction Designers Use Tools to Manage Ideas
  10. The Rumour Mill: Making the Spread of Misinformation Explicit and Tangible