All Stories

  1. A Design Framework for Reflective Play
  2. The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.
  3. Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population
  4. An Exploratory Study on the Purchase Intentions of Modern Board Games
  5. Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone