All Stories

  1. What training do workplace mentors receive to support degree apprentices? An activity theory analysis, focusing on inclusion
  2. Gender Differences in Self-efficacy and Motivation in Online Peer Assessment
  3. Editorial: oSoTL 5(1)
  4. Reviewer acknowledgements: oSoTL 5(1)
  5. Acknowledgements: oSoTL 4(2) Ukraine special issue
  6. Same Structures, Different Settings: Exploring Computing Capital and Participation across Cultural Contexts
  7. Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience
  8. Preparing Professionally Competent Computing Graduates: The Role of Work Experiences
  9. Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education
  10. Advancing Work-Based Learning in Higher Education
  11. Approaches to Work-Based Learning in Higher Education
  12. Introduction
  13. The Design and Delivery of Work-Based Degree Programmes
  14. Understanding the role models that inspire women to study Computing Science
  15. Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland
  16. The Development of Students' Professional Competencies on a Work-Based Software Engineering Program
  17. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality
  18. ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices
  19. A Historical Text-Based Game Designed to Develop Critical Thinking Skills
  20. How to Learn a New Language: A Novel Introductory Programming Course
  21. Role Modeling as a Computing Educator in Higher Education
  22. Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention
  23. Participant-centred planning Framework for effective gender balance activities in tech
  24. Making Visible and Modeling the Underrepresented
  25. escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance
  26. Learning in Context: A First Look at a Graduate Apprenticeship
  27. A multi-institutional exploration of the social mobility potential of degree apprenticeships
  28. Playing video games may have a positive impact on players' well-being
  29. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
  30. Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
  31. The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
  32. Preparing Software Engineering Apprentices for Industry
  33. A cross-sectional study of video game play habits and graduate skills attainment
  34. Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School
  35. Introduction: A Literary Studies/Games Studies Conversation
  36. Devising Work-based Learning Curricula with Apprentice Research Software Engineers
  37. Experience Report
  38. Developing a Work-based Software Engineering Degree in Collaboration with Industry
  39. Gaming for Graduates
  40. Graduate Attributes and Games
  41. Playing Games at University
  42. Reflections on Game-Based Learning
  43. The Educator Perspective
  44. The Games Industry Perspective
  45. The Student Perspective
  46. Video Games and Learning
  47. Student attitudes to games-based skills development: Learning from video games in higher education
  48. Video games can develop graduate skills in higher education students: A randomised trial
  49. Video Game Preservation in the UK: A Survey of Records Management Practices
  50. Learning through collaboration: video game wikis
  51. Reflecting on the technical development of the Mapping Sculpture project