All Stories

  1. Understanding the role models that inspire women to study Computing Science
  2. Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland
  3. The Development of Students' Professional Competencies on a Work-Based Software Engineering Program
  4. How to Learn a New Language: A Novel Introductory Programming Course
  5. Role Modeling as a Computing Educator in Higher Education
  6. Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention
  7. Participant-centred planning Framework for effective gender balance activities in tech
  8. Making Visible and Modeling the Underrepresented
  9. escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance
  10. Learning in Context: A First Look at a Graduate Apprenticeship
  11. A multi-institutional exploration of the social mobility potential of degree apprenticeships
  12. Playing video games may have a positive impact on players' well-being
  13. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
  14. Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
  15. The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
  16. Preparing Software Engineering Apprentices for Industry
  17. A cross-sectional study of video game play habits and graduate skills attainment
  18. Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School
  19. Introduction: A Literary Studies/Games Studies Conversation
  20. Devising Work-based Learning Curricula with Apprentice Research Software Engineers
  21. Experience Report
  22. Developing a Work-based Software Engineering Degree in Collaboration with Industry
  23. Gaming for Graduates
  24. Graduate Attributes and Games
  25. Playing Games at University
  26. Reflections on Game-Based Learning
  27. The Educator Perspective
  28. The Games Industry Perspective
  29. The Student Perspective
  30. Video Games and Learning
  31. Student attitudes to games-based skills development: Learning from video games in higher education
  32. Video games can develop graduate skills in higher education students: A randomised trial
  33. Video Game Preservation in the UK: A Survey of Records Management Practices
  34. Learning through collaboration: video game wikis
  35. Reflecting on the technical development of the Mapping Sculpture project