All Stories

  1. Proteus Card Deck: Enabling Remote Play with A Physical Card Deck
  2. Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts
  3. Small Spaces, Many Places: A Phenomenological Analysis of Technology-Mediated Placemaking in Small Spaces
  4. Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models
  5. Ready Worker One? High-Res VR for the Home Office
  6. Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication
  7. User-Defined Gestures with Physical Props in Virtual Reality
  8. PACMHCI V5, ISS, November 2021 Editorial
  9. Nature vs. Stress
  10. You’re Making Me Sick
  11. Provocations from #vanlife
  12. "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality
  13. Organizing family support services at ACM conferences
  14. Makers and Quilters
  15. Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives
  16. TabletInVR
  17. To Asymmetry and Beyond!
  18. Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement
  19. Gaming with the Subaltern
  20. Beam Me 'Round, Scotty! II
  21. Metatation
  22. Leveraging Asymmetries in Multiplayer Games
  23. Flexible Trees
  24. The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops
  25. Haptic Retargeting
  26. Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation
  27. EnviroPulse
  28. "Local Remote" Collaboration
  29. Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia
  30. Suspenseful design: Engaging emotionally with complex applications through compelling narratives
  31. Canyon
  32. Investigating menu discoverability on a digital tabletop in a public setting
  33. Industrially validating longitudinal static and dynamic analyses
  34. Exploring automation in digital tabletop board game
  35. Extending interactions into hoverspace using reflected light
  36. Digital Tables for Collaborative Information Exploration
  37. Supporting Multiple Off-Axis Viewpoints at a Tabletop Display
  38. Exploring 3D Interaction in Alternate Control-Display Space Mappings
  39. CoR 2 Ds
  40. Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments