All Stories

  1. News Ninja: Gamified Annotation of Linguistic Bias in Online News
  2. Pipelining Processors for Decomposing Character Animation
  3. Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR
  4. Motion Passwords
  5. The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence
  6. Rendering diffraction Phenomena on rough surfaces in Virtual Reality
  7. Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR
  8. Ballroom Dance Training with Motion Capture and Virtual Reality
  9. Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
  10. Gender Differences and Social Design in Human-AI Collaboration: Insights from Virtual Cobot Interactions Under Varying Task Loads
  11. From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
  12. DeepFear: Game Usage within Virtual Reality to Provoke Physiological Responses of Fear
  13. The Effects of Expertise, Humanness, and Congruence on Perceived Trust, Warmth, Competence and Intention to Use Embodied AI
  14. A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies
  15. From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments
  16. Posture Parameters for Personality-Enhanced Virtual Audiences
  17. Traversing the Pass
  18. The Virtual Maze
  19. Towards Virtual Audience Simulation For Speech Therapy
  20. The Impact of Reflection Approximations on Visual Quality in Virtual Reality
  21. Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness
  22. An Evaluation of Other-Avatar Facial Animation Methods for Social VR
  23. How do employees imagine AI they want to work with: A drawing study
  24. Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones
  25. Analyzing Eye Tracking Data in Mirror Exposure
  26. Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality
  27. Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface
  28. Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
  29. IT-Supported Request Management for Clinical Radiology: Contextual Design and Remote Prototype Testing
  30. A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases
  31. Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2
  32. 3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus
  33. Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
  34. Recreating a Medieval Mill as a Virtual Learning Environment
  35. Conference Talk Training With a Virtual Audience System
  36. Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment
  37. IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews
  38. Images describing different approaches to measuring latency in VR systems.
  39. Realistic Virtual Humans from Smartphone Videos
  40. Metachron: A framework for time perception research in VR
  41. Computing Object Selection Difficulty in VR using Run-time Contextual Analysis
  42. Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality
  43. Technologies for Social Augmentations in User-Embodied Virtual Reality
  44. A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality
  45. Drone-Steering: A Novel VR Traveling Technique
  46. Experiencing Waiting Time in Virtual Reality
  47. The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
  48. ”Paint that object yellow”: Multimodal Interaction to Enhance Creativity During Design Tasks in VR
  49. Usability of Gamified Knowledge Learning in VR and Desktop-3D
  50. Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
  51. Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies
  52. The effect of avatar realism in immersive social virtual realities
  53. Hybrid Avatar-Agent Technology – A Conceptual Step Towards Mediated “Social” Virtual Reality and its Respective Challenges