All Stories

  1. Experiences from Running a Voice-Based Education Platform for Children and Teachers with Visual Impairments
  2. Examining Factors Influencing Technology Integration in Indian Classrooms: A Teachers' Perspective
  3. Challenges to Online Disability Rights Advocacy in India
  4. SignIt! An Android Game for Sign Bilingual Play
  5. ACM TACCESS Special Issue on Adaptive Inclusive AR/VR Systems
  6. Shared Privacy Concerns of the Visually Impaired and Sighted Bystanders with Camera-Based Assistive Technologies
  7. Challenges and Strategies for Accessibility Research in the Global South: A Panel Discussion
  8. VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments
  9. Disability Design and Innovation in Low Resource Settings: Addressing Inequality Through HCI
  10. Adaptive Accessible AR/VR Systems
  11. Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the Blind
  12. Smartphone Usage by Expert Blind Users
  13. Privacy Considerations of the Visually Impaired with Camera Based Assistive Technologies: Misrepresentation, Impropriety, and Fairness
  14. Conceptual Learning through Accessible Play
  15. Modulo
  16. Video Gaming for the Vision Impaired
  17. Up to a Limit?
  18. FReAD