All Stories

  1. Fostering playful learning: Accessibility in educational games for older adults
  2. Inclusive Card Play in Later Life
  3. Can storytelling, interactive apps replace teachers? a field experiment in STEM education
  4. 24317 Doing Sustainability Begins with Being Sustainable: Five Learning Principles for Inclusive Gamification
  5. Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games
  6. Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication
  7. Trial and error: finding suitable assistive technology for gaming
  8. Esports for People With Disabilities
  9. Forced to Choose Silence: Social Gaming with Disabilities
  10. Older adults' playful experiences of VR gaming
  11. Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment
  12. Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator
  13. Games, Business, and Gamers: How to Facilitate a Game Accessibility Transition across the Gaming Ecosystem?
  14. Accessibility of games and game-based applications: A systematic literature review and mapping of future directions
  15. »Do you have a moment to increase world awesome?«
  16. The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda
  17. Social accessibility in multiplayer games: Theory and praxis
  18. Accessibility of two educational games, Kahoot! And Quizizz with elderly students.
  19. Role-play experience’s effect on students’ 21st century skills propensity
  20. Transforming a school into Hogwarts: storification of classrooms and students’ social behaviour
  21. “It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities
  22. Storifying a Serious Mobile Game: Exploring Players’ Perception of Storification Features, Narrative Engagement, and Behavioral Intentions
  23. Popular Accessibility Settings in Digital Games
  24. Introduction to the Minitrack on Engaging Governance
  25. Anagenesis
  26. Teaching within a Story: Understanding storification of pedagogy
  27. Introduction to the Minitrack on Engaging Governance
  28. Do You Have a Moment to Increase World Awesome? Game-Based Engagement with Social Change
  29. Gameful civic engagement: A review of the literature on gamification of e-participation
  30. Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
  31. Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
  32. Introduction to the Minitrack on Gamification
  33. Fame and fortune, or just fun? A study on why people create content on video platforms
  34. Critical Playable Cities
  35. Governmental Service Gamification
  36. How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
  37. Fighting Post-truth with Fiction: An Inquiry into Using Storification and Embodied Narratives for Evidence-Based Civic Participation
  38. Gamification of E-Participation: A Literature Review
  39. Citizen-Government Collaborative Environment Using Social Networks
  40. Liking the Game
  41. How to design gamification? A method for engineering gamified software
  42. Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
  43. Governments Should Play Games
  44. The Use of Social Networks in Achieving e-Democracy in the Arab Spring Countries