All Stories

  1. Design, Digital Humanities, and Information Visualization for Cultural Heritage
  2. CONCEPT MAPS AS INCLUSIVE LEARNING TOOLS. THE VISUAL DESIGN PERSPECTIVE
  3. INSTRUCTION FOR TRIVIA, CUCCUMELLA EDITION. TEACHING COMMUNICATION AND INTERACTION DESIGN IN A BACHELOR DEGREE’S CURRICULUM IN ART
  4. Educational Power of Images. Visual Narrativity and Iconicity in Scientific Dissemination
  5. Typographic Topology/Topographic Typography. Reading the Urban Identity Through the Historical Typescape: Hypothesis for an AR Situated Mobile App
  6. KNITTIFY: INTANGIBLE VALUES, PRACTICAL SKILLS. A GAMIFICATION DESIGN APPROACH TO INTER-GENERATIONAL CIRCULAR LEARNING
  7. I Wish You Were Here. Designing a Geostorytelling Ecosystem for Enhancing the Small Heritages’ Experience
  8. FROM POSSIBILITY TO THE EVERYDAY. DISTANCE LEARNING IN DESIGN EDUCATION
  9. MilanoAttraverso.
  10. THE IMPACT OF HIGH-LEGIBILITY FONTS IN DYSLEXIC PEOPLE’S READING EXPERIENCE: AN EXPERIMENTAL EVALUATION
  11. Geographies of experience. Communities, places, interactions
  12. Ephemeral Memories. The Paradox of Images’ Abundance in the Age of Digital Mortality
  13. Situated Emotions. The Role of the Soundscape in a Geo-Based Multimodal Application in the Field of Cultural Heritage
  14. Representing a Space-Based Digital Archive on Historical Maps: A User-Centered Design Approach
  15. Beautiful interfaces. From user experience to user interface design
  16. The Urban Landscape and Its Social Representation. A Cognitive Research Approach to Rethinking Historical Cultural Identities
  17. The Time Machine. Cultural Heritage and the Geo-Referenced Storytelling of Urban Historical Metamorphose
  18. Wearable devices and AI techniques integration to promote physical activity
  19. Digital Tom Thumb: A Digital Mobile and Geobased Signage System in Public Spaces Orientation
  20. From Bicycle to Bites: Indoor vs. Outdoor User Testing Methodologies of Georeferenced Mobile Apps
  21. GeoLapse. A Digital Space-Based and Memory-Related Time-Capsule App
  22. User Experience & Usability for Mobile Geo-referenced Apps. A Case Study Applied to Cultural Heritage Field
  23. Orienteering and Orienteering Yourself. User Centered Design Methodologies Applied to Geo-referenced Interactive Ecosystems
  24. Walking into the Past: Design Mobile App for the Geo-referred and the Multimodal User Experience in the Context of Cultural Heritage
  25. Geolocalization as Wayfinding and User Experience Support in Cultural Heritage Locations
  26. Territories of Digital Communities. Representing the Social Landscape of Web Relationships