All Stories

  1. Human-Centred Design as a Learning Experience for Heterogeneous Groups of Students
  2. SUPERTRENTO: A Practice-Led Design Process for Urban Transformation
  3. NAMING A WOMAN: FOR A MORE GENDER-BALANCED EDUCATIONAL APPROACH IN DIGITAL DESIGN. AN EXPERIMENTAL CASE STUDY
  4. REWRITING THE CANON: A LITERATURE REVIEW OF GRAPHIC DESIGN HISTORY BOOKS TO PROMOTE A GENDER-BALANCED EDUCATION
  5. (WHAT IF) ARTIFICIAL INTELLIGENCE RUNS THE CLASS? OPEN QUESTIONS ON TEACHING COMMUNICATION DESIGN IN THE AGE OF GENERATIVE ALGORITHMS
  6. BIASED EDUCATION - TEACHING DIGITAL DESIGN THROUGH FEMALE PROTAGONISTS: A CASE STUDY
  7. Understanding Climate Change in Alpine Region Through Geo-Referenced Multi-factor Mapping of Ski Facilities and Over-Tourism
  8. Space as a Narrative Interface. Phygital Interactive Storytelling in the Field of Cultural Heritage
  9. “The Useful-Beautiful Couplet”: On the Aesthetic Appraisal of Designed Objects
  10. Design, Digital Humanities, and Information Visualization for Cultural Heritage
  11. WHERE HAVE ALL THE YOUNG GIRLS GONE? TEACHING AND LEARNING A DIVERSE GRAPHIC DESIGN HISTORY
  12. CONCEPT MAPS AS INCLUSIVE LEARNING TOOLS. THE VISUAL DESIGN PERSPECTIVE
  13. INSTRUCTION FOR TRIVIA, CUCCUMELLA EDITION. TEACHING COMMUNICATION AND INTERACTION DESIGN IN A BACHELOR DEGREE’S CURRICULUM IN ART
  14. Educational Power of Images. Visual Narrativity and Iconicity in Scientific Dissemination
  15. Typographic Topology/Topographic Typography. Reading the Urban Identity Through the Historical Typescape: Hypothesis for an AR Situated Mobile App
  16. KNITTIFY: INTANGIBLE VALUES, PRACTICAL SKILLS. A GAMIFICATION DESIGN APPROACH TO INTER-GENERATIONAL CIRCULAR LEARNING
  17. I Wish You Were Here. Designing a Geostorytelling Ecosystem for Enhancing the Small Heritages’ Experience
  18. FROM POSSIBILITY TO THE EVERYDAY. DISTANCE LEARNING IN DESIGN EDUCATION
  19. PLAYFUL EDUCATION IN THE FIELD OF ART, HISTORY AND CULTURAL HERITAGE. A CRITICAL REVIEW OF EMERGING TECHNOLOGIES AND INTERACTION PATTERNS
  20. MilanoAttraverso.
  21. THE IMPACT OF HIGH-LEGIBILITY FONTS IN DYSLEXIC PEOPLE’S READING EXPERIENCE: AN EXPERIMENTAL EVALUATION
  22. Geographies of experience. Communities, places, interactions
  23. Ephemeral Memories. The Paradox of Images’ Abundance in the Age of Digital Mortality
  24. Situated Emotions. The Role of the Soundscape in a Geo-Based Multimodal Application in the Field of Cultural Heritage
  25. Representing a Space-Based Digital Archive on Historical Maps: A User-Centered Design Approach
  26. Beautiful interfaces. From user experience to user interface design
  27. The Urban Landscape and Its Social Representation. A Cognitive Research Approach to Rethinking Historical Cultural Identities
  28. The Time Machine. Cultural Heritage and the Geo-Referenced Storytelling of Urban Historical Metamorphose
  29. Wearable devices and AI techniques integration to promote physical activity
  30. Digital Tom Thumb: A Digital Mobile and Geobased Signage System in Public Spaces Orientation
  31. From Bicycle to Bites: Indoor vs. Outdoor User Testing Methodologies of Georeferenced Mobile Apps
  32. GeoLapse. A Digital Space-Based and Memory-Related Time-Capsule App
  33. User Experience & Usability for Mobile Geo-referenced Apps. A Case Study Applied to Cultural Heritage Field
  34. Orienteering and Orienteering Yourself. User Centered Design Methodologies Applied to Geo-referenced Interactive Ecosystems
  35. Walking into the Past: Design Mobile App for the Geo-referred and the Multimodal User Experience in the Context of Cultural Heritage
  36. Geolocalization as Wayfinding and User Experience Support in Cultural Heritage Locations
  37. Territories of Digital Communities. Representing the Social Landscape of Web Relationships