All Stories

  1. ReelFramer: Human-AI Co-Creation for News-to-Video Translation
  2. AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models
  3. Interdisciplinary collaboration from diverse science teams can produce significant outcomes
  4. Evaluating MIDST, A System to Support Stigmergic Team Coordination
  5. Shifting forms of Engagement: Volunteer Learning in Online Citizen Science
  6. Teaching citizen scientists to categorize glitches using machine learning guided training
  7. Socio-technical Affordances for Stigmergic Coordination Implemented in MIDST, a Tool for Data-Science Teams
  8. Classifying the unknown: Discovering novel gravitational-wave detector glitches using similarity learning
  9. Documentation and access to knowledge in online communities: Know your audience and write appropriately?
  10. Citizen scientists face problems doing their own analyses and writing a paper
  11. Knowledge Tracing to Model Learning in Online Citizen Science Projects
  12. Did they login?
  13. Talking the Talk in Citizen Science
  14. How do distributed groups developed shared terminology
  15. Introduction to ACM Transactions on Social Computing
  16. What topic best appeals to citizen scientists?
  17. Workshop
  18. Challenges for advanced work in citizen science
  19. Introduction to the Digital and Social Media Track
  20. Stigmergic Coordination in Wikipedia
  21. What factors motivate scientists to use data collected by other scientists?
  22. A pragmatic approach to managing enterprise IT infrastructures in the era of consumerization and individualization of IT
  23. A capability maturity model for research data management
  24. Stages of Motivation for Contributing User-Generated Content (e.g., Wikipedia)
  25. Core-periphery communication and the success of free/libre open source software projects
  26. Exploring participant contributions in two games with a purpose
  27. Gravity Spy: integrating advanced LIGO detector characterization, machine learning, and citizen science
  28. Recruiting Messages Matter
  29. Gravity Spy
  30. Classifying data from online social computing systems by degree of processing
  31. Lessons Learned from a Decade of FLOSS Data Collection
  32. Blending Machine and Human Learning Processes
  33. Comparing Data Science Project Management Methodologies via a Controlled Experiment
  34. Novelty of images as a motivator for contribution to citizen science projects
  35. Roles and politeness behavior in community-based free/libre open source software development
  36. Stigmergic coordination in free/libre/open source software development teams
  37. Alignment in an inter-organisational network
  38. What kind of work do new volunteers on a online citizen science project do?
  39. Response to “Ideational Influence, Connectedness, and Venue Representation: Making an Assessment of Scholarly Capital”
  40. Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring
  41. Open Source Technology Development
  42. Core-Periphery Communication and the Success of Free/Libre Open Source Software Projects
  43. Inter-team coordination in large-scale agile development
  44. Introduction to the Digital and Social Media Track
  45. Open Source Systems: Integrating Communities
  46. Perceived discontinuities and continuities in transdisciplinary scientific working groups
  47. Social Networks and the Success of Market Intermediaries
  48. The rise and fall of an online project
  49. Being present in online communities
  50. Collective Problem Solving
  51. Motivations for Sustained Participation in Crowdsourcing: Case Studies of Citizen Science on the Role of Talk
  52. “Personas” to Support Development of Cyberinfrastructure
  53. Introduction to the Digital and Social Media Track
  54. Open Source Technology Development
  55. Open Source Technology Development
  56. Surveying the citizen science landscape
  57. Understanding group maintenance behavior in Free/Libre Open-Source Software projects: The case of Fire and Gaim
  58. Digital assemblages: evidence and theorising from the computerisation of the US residential real estate industry
  59. Planet hunters and seafloor explorers
  60. Socializing the Crowd: Learning to Talk in Citizen Science
  61. Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis
  62. Introduction to Digital and Social Media Track
  63. Design of an Active Learning System with Human Correction for Content Analysis
  64. Collaboration Through Open Superposition: A Theory of the Open Source Way
  65. Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency
  66. Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation
  67. Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia
  68. Boundary-Spanning Documents in Online FLOSS Communities: Does One Size Fit All?
  69. Introduction to Socio-materiality of Information -- Documents and Work Minitrack
  70. Introduction to Open Movements Minitrack
  71. Open Source Software Adoption: A Technological Innovation Perspective
  72. Using natural language processing technology for qualitative data analysis
  73. Purposeful gaming & socio-computational systems
  74. The future of citizen science: emerging technologies and shifting paradigms
  75. Free/Libre open-source software development
  76. Citizen science system assemblages
  77. Introduction to the Open Movements Minitrack
  78. Introduction to the Documenting Work and Working Documents Minitrack
  79. Goals and Tasks: Two Typologies of Citizen Science Projects
  80. Amazon Mechanical Turk: A Research Tool for Organizations and Information Systems Scholars
  81. Mechanisms for Data Quality and Validation in Citizen Science
  82. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
  83. Perceived discontinuities and constructed continuities in virtual work
  84. What Characterize Documents That Bridge Boundaries Compared to Documents That Do Not? An Exploratory Study of Documentation in FLOSS Teams
  85. Technology adoption and use theory review for studying scientists' continued use of cyber-infrastructure
  86. Participation in ICT-Enabled Meetings
  87. Lessons from Volunteering and Free/Libre Open Source Software Development for the Future of Work
  88. What different kinds of citizen science projects are there?
  89. A capability maturity model for scientific data management: Evidence from the literature
  90. Too Few New Wikipedians? Modelling Effort and Participation in Wikipedia
  91. Machine learning and rule-based automated coding of qualitative data
  92. A capability maturity model for scientific data management
  93. Wikisym doctoral symposium
  94. The FOSS 2010 Community Report
  95. Reclassifying Success and Tragedy in FLOSS Projects
  96. Analyzing Leadership Dynamics in Distributed Group Communication
  97. Developing a conceptual model of virtual organisations for citizen science
  98. Internet Genres
  99. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  100. Open Source Ecosystems: Diverse Communities Interacting
  101. FLOSSmole
  102. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  103. Competency rallying for technical innovation—The case of the Virtuelle Fabrik
  104. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  105. Shared Mental Models among Open Source Software Developers
  106. Minitrack Introduction
  107. Minitrack Introduction
  108. The Role of Face-to-Face Meetings in Technology-Supported Self-Organizing Distributed Teams
  109. Self-organization of teams for free/libre open source software development
  110. Virtuality and Virtualization
  111. Minitrack: Genres of Digital Documents
  112. Empirical Studies of Open Source Software Development
  113. Structure of interaction in bug reports for free and open source software development teams
  114. Customer Satisfaction with Electronic Service Encounters
  115. Assessing the Health of Open Source Communities
  116. Information systems success in free and open source software development: theory and measures
  117. Minitrack Introduction
  118. Core and Periphery in Free/Libre and Open Source Software Team Communications
  119. FLOSSmole
  120. Redefining access: uses and roles of information and communication technologies in the US residential real estate industry from 1995 to 2005
  121. Future research on FLOSS development
  122. Introduction to the special issue
  123. Methods for modeling and supporting innovation processes in SMEs
  124. The social structure of free and open source software development
  125. Information technology and the transformation of industries: three research perspectives
  126. Internet review
  127. Internet review
  128. The Social Embeddedness of Transactions: Evidence from the Residential Real-Estate Industry
  129. Internet review
  130. Discontinuities and continuities: a new way to understand virtual work
  131. Open source software projects as virtual organisations: competency rallying for software development
  132. Investigating the interplay between structure and information and communications technology in the real estate industry
  133. Internet review
  134. Reproduced and Emergent Genres of Communication on the World Wide Web
  135. Process as Theory in Information Systems Research
  136. Constructing Intelligent Agents with Java: A Programmer's Guide to Smarter Applications
  137. Coordination and collective mind in software requirements development
  138. A Coordination Theory Approach to Organizational Process Design
  139. An approach to evolving novel organizational forms
  140. The interdisciplinary study of coordination
  141. What is coordination theory and how can it help design cooperative work systems?
  142. How do experienced information lens users use rules?
  143. Information Technology and Work Organization
  144. Cognitive Science and Organizational Design: A Case Study of Computer Conferencing
  145. Cognitive science and organizational design
  146. Cognitive science and organizational design
  147. Social Dynamics of FLOSS Team Communication Across Channels
  148. FLOSSmole
  149. eResearch Workflows for Studying Free and Open Source Software Development
  150. Virtuality and Virtualization
  151. Emergent Decision-Making Practices in Free/Libre Open Source Software (Floss) Development Teams
  152. Competency Rallying Processes in Virtual Organizations
  153. A Structurational Perspective on Leadership in Virtual Teams
  154. The role of mental models in FLOSS development work practices
  155. Social dynamics of free and open source team communications
  156. From Individual Contribution to Group Learning
  157. Open Source Software Development: Minitrack Introduction
  158. Genres of Digital Documents: Minitrack Introduction
  159. A new perspective on "virtual": analyzing discontinuities in the work environment
  160. Reproduced and emergent genres of communication on the World-Wide Web
  161. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  162. Participation in ICT-Enabled Meetings
  163. Genre based navigation on the Web
  164. Bug Fixing Practices within Free/Libre Open Source Software Development Teams