All Stories

  1. Linguistic Styles Across Time: The Lexical Entrainment of Citizen Scientists
  2. ReelFramer: Human-AI Co-Creation for News-to-Video Translation
  3. AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models
  4. Interdisciplinary collaboration from diverse science teams can produce significant outcomes
  5. Evaluating MIDST, A System to Support Stigmergic Team Coordination
  6. Shifting forms of Engagement: Volunteer Learning in Online Citizen Science
  7. Teaching citizen scientists to categorize glitches using machine learning guided training
  8. Socio-technical Affordances for Stigmergic Coordination Implemented in MIDST, a Tool for Data-Science Teams
  9. Classifying the unknown: Discovering novel gravitational-wave detector glitches using similarity learning
  10. Documentation and access to knowledge in online communities: Know your audience and write appropriately?
  11. Citizen scientists face problems doing their own analyses and writing a paper
  12. Knowledge Tracing to Model Learning in Online Citizen Science Projects
  13. Did they login?
  14. Talking the Talk in Citizen Science
  15. How do distributed groups developed shared terminology
  16. Introduction to ACM Transactions on Social Computing
  17. What topic best appeals to citizen scientists?
  18. Workshop
  19. Challenges for advanced work in citizen science
  20. Introduction to the Digital and Social Media Track
  21. Stigmergic Coordination in Wikipedia
  22. What factors motivate scientists to use data collected by other scientists?
  23. A pragmatic approach to managing enterprise IT infrastructures in the era of consumerization and individualization of IT
  24. A capability maturity model for research data management
  25. Stages of Motivation for Contributing User-Generated Content (e.g., Wikipedia)
  26. Core-periphery communication and the success of free/libre open source software projects
  27. Exploring participant contributions in two games with a purpose
  28. Gravity Spy: integrating advanced LIGO detector characterization, machine learning, and citizen science
  29. Recruiting Messages Matter
  30. Gravity Spy
  31. Classifying data from online social computing systems by degree of processing
  32. Lessons Learned from a Decade of FLOSS Data Collection
  33. Blending Machine and Human Learning Processes
  34. Comparing Data Science Project Management Methodologies via a Controlled Experiment
  35. Novelty of images as a motivator for contribution to citizen science projects
  36. Roles and politeness behavior in community-based free/libre open source software development
  37. Stigmergic coordination in free/libre/open source software development teams
  38. Alignment in an inter-organisational network
  39. What kind of work do new volunteers on a online citizen science project do?
  40. Response to “Ideational Influence, Connectedness, and Venue Representation: Making an Assessment of Scholarly Capital”
  41. Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring
  42. Open Source Technology Development
  43. Core-Periphery Communication and the Success of Free/Libre Open Source Software Projects
  44. Inter-team coordination in large-scale agile development
  45. Introduction to the Digital and Social Media Track
  46. Open Source Systems: Integrating Communities
  47. Perceived discontinuities and continuities in transdisciplinary scientific working groups
  48. Social Networks and the Success of Market Intermediaries
  49. The rise and fall of an online project
  50. Being present in online communities
  51. Collective Problem Solving
  52. Motivations for Sustained Participation in Crowdsourcing: Case Studies of Citizen Science on the Role of Talk
  53. “Personas” to Support Development of Cyberinfrastructure
  54. Introduction to the Digital and Social Media Track
  55. Open Source Technology Development
  56. Open Source Technology Development
  57. Surveying the citizen science landscape
  58. Understanding group maintenance behavior in Free/Libre Open-Source Software projects: The case of Fire and Gaim
  59. Digital assemblages: evidence and theorising from the computerisation of the US residential real estate industry
  60. Planet hunters and seafloor explorers
  61. Socializing the Crowd: Learning to Talk in Citizen Science
  62. Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis
  63. Introduction to Digital and Social Media Track
  64. Design of an Active Learning System with Human Correction for Content Analysis
  65. Collaboration Through Open Superposition: A Theory of the Open Source Way
  66. Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency
  67. Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation
  68. Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia
  69. Boundary-Spanning Documents in Online FLOSS Communities: Does One Size Fit All?
  70. Introduction to Socio-materiality of Information -- Documents and Work Minitrack
  71. Introduction to Open Movements Minitrack
  72. Open Source Software Adoption: A Technological Innovation Perspective
  73. Using natural language processing technology for qualitative data analysis
  74. Purposeful gaming & socio-computational systems
  75. The future of citizen science: emerging technologies and shifting paradigms
  76. Free/Libre open-source software development
  77. Citizen science system assemblages
  78. Introduction to the Open Movements Minitrack
  79. Introduction to the Documenting Work and Working Documents Minitrack
  80. Goals and Tasks: Two Typologies of Citizen Science Projects
  81. Amazon Mechanical Turk: A Research Tool for Organizations and Information Systems Scholars
  82. Mechanisms for Data Quality and Validation in Citizen Science
  83. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
  84. Perceived discontinuities and constructed continuities in virtual work
  85. What Characterize Documents That Bridge Boundaries Compared to Documents That Do Not? An Exploratory Study of Documentation in FLOSS Teams
  86. Technology adoption and use theory review for studying scientists' continued use of cyber-infrastructure
  87. Participation in ICT-Enabled Meetings
  88. Lessons from Volunteering and Free/Libre Open Source Software Development for the Future of Work
  89. What different kinds of citizen science projects are there?
  90. A capability maturity model for scientific data management: Evidence from the literature
  91. Too Few New Wikipedians? Modelling Effort and Participation in Wikipedia
  92. Machine learning and rule-based automated coding of qualitative data
  93. A capability maturity model for scientific data management
  94. Wikisym doctoral symposium
  95. The FOSS 2010 Community Report
  96. Reclassifying Success and Tragedy in FLOSS Projects
  97. Analyzing Leadership Dynamics in Distributed Group Communication
  98. Developing a conceptual model of virtual organisations for citizen science
  99. Internet Genres
  100. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  101. Open Source Ecosystems: Diverse Communities Interacting
  102. FLOSSmole
  103. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  104. Competency rallying for technical innovation—The case of the Virtuelle Fabrik
  105. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  106. Shared Mental Models among Open Source Software Developers
  107. Minitrack Introduction
  108. Minitrack Introduction
  109. The Role of Face-to-Face Meetings in Technology-Supported Self-Organizing Distributed Teams
  110. Self-organization of teams for free/libre open source software development
  111. Virtuality and Virtualization
  112. Minitrack: Genres of Digital Documents
  113. Empirical Studies of Open Source Software Development
  114. Structure of interaction in bug reports for free and open source software development teams
  115. Customer Satisfaction with Electronic Service Encounters
  116. Assessing the Health of Open Source Communities
  117. Information systems success in free and open source software development: theory and measures
  118. Minitrack Introduction
  119. Core and Periphery in Free/Libre and Open Source Software Team Communications
  120. FLOSSmole
  121. Redefining access: uses and roles of information and communication technologies in the US residential real estate industry from 1995 to 2005
  122. Future research on FLOSS development
  123. Introduction to the special issue
  124. Methods for modeling and supporting innovation processes in SMEs
  125. The social structure of free and open source software development
  126. Information technology and the transformation of industries: three research perspectives
  127. Internet review
  128. Internet review
  129. The Social Embeddedness of Transactions: Evidence from the Residential Real-Estate Industry
  130. Internet review
  131. Discontinuities and continuities: a new way to understand virtual work
  132. Open source software projects as virtual organisations: competency rallying for software development
  133. Investigating the interplay between structure and information and communications technology in the real estate industry
  134. Internet review
  135. Reproduced and Emergent Genres of Communication on the World Wide Web
  136. Process as Theory in Information Systems Research
  137. Constructing Intelligent Agents with Java: A Programmer's Guide to Smarter Applications
  138. Coordination and collective mind in software requirements development
  139. A Coordination Theory Approach to Organizational Process Design
  140. An approach to evolving novel organizational forms
  141. The interdisciplinary study of coordination
  142. What is coordination theory and how can it help design cooperative work systems?
  143. How do experienced information lens users use rules?
  144. Information Technology and Work Organization
  145. Cognitive Science and Organizational Design: A Case Study of Computer Conferencing
  146. Cognitive science and organizational design
  147. Cognitive science and organizational design
  148. Social Dynamics of FLOSS Team Communication Across Channels
  149. FLOSSmole
  150. eResearch Workflows for Studying Free and Open Source Software Development
  151. Virtuality and Virtualization
  152. Emergent Decision-Making Practices in Free/Libre Open Source Software (Floss) Development Teams
  153. Competency Rallying Processes in Virtual Organizations
  154. A Structurational Perspective on Leadership in Virtual Teams
  155. The role of mental models in FLOSS development work practices
  156. Social dynamics of free and open source team communications
  157. From Individual Contribution to Group Learning
  158. Open Source Software Development: Minitrack Introduction
  159. Genres of Digital Documents: Minitrack Introduction
  160. A new perspective on "virtual": analyzing discontinuities in the work environment
  161. Reproduced and emergent genres of communication on the World-Wide Web
  162. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  163. Participation in ICT-Enabled Meetings
  164. Genre based navigation on the Web
  165. Bug Fixing Practices within Free/Libre Open Source Software Development Teams