All Stories

  1. Learning personalization in block-based programming languages using clustering and static code analysis
  2. The Use of VR/AR End-User Development Tools in Education: Lessons Learned and Future Challenges
  3. NAVI Assistant: A tool to integrate chatbots into EUD Solutions
  4. PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs
  5. An Instrument to Characterize the Cognitive Process Associated with Computational Thinking Skills for Engineering Students
  6. Chatbot to Provide Initial Assistance to Erasmus Students in Case of Emergency
  7. Flip-Game Engineering and Technology Methodology
  8. Redesigning a Foreign Language Learning Task Using Mobile Devices: A Comparative Analysis between the Digital and Paper-Based Outcomes
  9. Learning Analytics to Detect Evidence of Fraudulent Behaviour in Online Examinations.
  10. Privacy Preservation and Analytical Utility of E-Learning Data Mashups in the Web of Data
  11. A Comprehensive Framework to Reinforce Evidence Synthesis Features in Cloud-Based Systematic Review Tools
  12. A privacy-preserving design for sharing demand-driven patient datasets over permissioned blockchains and P2P secure transfer
  13. Evidence-Based Assessment of Student Performance in Virtual Worlds
  14. A Framework to Create Conversational Agents for the Development of Video Games by End-Users
  15. Block-Based Development of Mobile Learning Experiences for the Internet of Things
  16. "Let's date!" A 360-degree video application to support foreign language learning
  17. Analysis of the relationship between computational thinking and mathematical abstraction in primary education
  18. Reducing procrastination while improving performance
  19. Applying static code analysis for domain-specific languages
  20. Clustering analysis of game-based learning: Worth it for all students?
  21. Privacy-Preserving Reengineeringof Model-View-Controller ApplicationArchitectures Using Linked Data
  22. Model-Driven Skills Assessmentin Knowledge Management Systems
  23. A Study on the Suitability of Visual Languages for Non-Expert Robot Programmers
  24. Flip-Game Engineering and Technology Methodology
  25. Interactive Data Exploration of Distributed Raw Files: A Systematic Mapping Study
  26. Iniciar al alumnado de Estudios Ingleses en la investigación científica a partir de TFGs centrados en revisiones sistemáticas de la literatura
  27. Ontology-Based Categorisation of Medical Texts for Health Professionals
  28. Authoring of educational mobile apps for the mathematics-learning analysis
  29. Exploring the potential of a 360° video application for foreign language learning
  30. Integrating quantitative and qualitative data in assessment of wiki collaborative assignments
  31. Scalable authentic assessment of collaborative work assignments in wikis
  32. Discovering Bottlenecks in a Computer Science Degree through Process Mining techniques
  33. Learning Management Systems Activity Records for Students’ Assessment of Generic Skills
  34. Augmented reality mobile app development for all
  35. A Community-Driven Mobile System to Support Foreign Language Learning
  36. Evidence-Based Systematic Literature Reviews in the Cloud
  37. Learning Analytics in Mobile Applications Based on Multimodal Interaction
  38. LEARNING AUGMENTED REALITY IN THE CLASSROOM
  39. Skill assessment in learning experiences based on serious games: A Systematic Mapping Study
  40. Retrieving Objective Indicators from Student Logs in Virtual Worlds
  41. Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil
  42. Trade-off between interoperability and data collection performance when designing an architecture for learning analytics
  43. A collaborative mobile learning system to facilitate foreign language learning and assessment processes
  44. A development environment to customize assessment through students interaction with multimodal applications
  45. Open data framework for sustainable assessment of project-based learning experiences
  46. Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
  47. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
  48. Evaluación sostenible de experiencias de aprendizaje basado en proyectos
  49. Experiences of technology-rich innovation in European schools within the Open Discovery Space project
  50. A metamodel and taxonomy to facilitate context-aware service adaptation
  51. About Didactic Transposition: Teaching programming fundamentals at different levels of the school system
  52. A framework for software process deployment and evaluation
  53. Learning Technologies and Semantic Integration of Learning Resources
  54. A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds
  55. Identifying writing profiles in game-based language learning using data mining
  56. Domain-driven competence assessment in virtual learning environments. Application to planning and time management skills
  57. Development of e-Learning Solutions: Different Approaches, a Common Mission
  58. Betting system for formative code review in educational competitions
  59. Scalability of assessments of wiki-based learning experiences in higher education
  60. Encyclopedia of Algorithms
  61. A model-driven development approach for learning design using the LPCEL Editor
  62. Automating Technical Reviews in Software Forges and Repositories Based on Linked Data
  63. Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
  64. A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor
  65. Uses and applications of Software & Systems Process Engineering Meta-Model process models. A systematic mapping study
  66. Applying Recommendations to Align Competences, Methodology, and Assessment in Telematics, Computing, and Electronic Engineering Courses
  67. A generative computer language to customize online learning assessments
  68. Semantic Accessibility to E-learning Web Services
  69. Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence
  70. Assessment of collaborative learning experiences by graphical analysis of wiki contributions
  71. Non-functional Aspects of Information Integration and Research for the Web Science
  72. Accessing learning resources described in semantically enriched weblogs
  73. Open Linked Data Model Revelation and Access for Analytical Web Science
  74. An extensible approach to visually editing adaptive learning activities and designs based on services
  75. Ranking Learning Objects through Integration of Different Quality Indicators
  76. Metrics-based evaluation of learning object reusability
  77. ENGINEERING THE LIFE-CYCLE OF SEMANTIC SERVICES-ENHANCED LEARNING SYSTEMS
  78. An Automatic Indicator of the Reusability of Learning Objects Based on Metadata That Satisfies Completeness Criteria
  79. Development Issues on Linked Data Weblog Enrichment
  80. Advanced Transactional Models for a New Generation of Educational Modelling Language Engines
  81. EML Learning Flow Expressiveness Evaluation
  82. A Preliminary Analysis of Software Engineering Metrics-based Criteria for the Evaluation of Learning Objects Reusability
  83. Analysis of Educational Metadata Supporting Complex Learning Processes
  84. Reusability Evaluation of Learning Objects Stored in Open Repositories Based on Their Metadata
  85. ReST-Based Web Access to Learning Design Services
  86. Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning
  87. Evaluating the Runtime Adaptation of EML-Described Learning Processes
  88. A Grid-based Architectural Framework for Composition and Execution of Complex Learning Processes
  89. Evolutionary Design of Collaborative Learning Processes through Reflective Petri Nets
  90. Choreography frameworks for business integration: Addressing heterogeneous semantics
  91. Instructional Software Analysis: Lessons from Software Development Process Improvement
  92. Towards an Effective Instructional Engineering Analysis Method
  93. An architectural framework for composition and execution of complex learning processes
  94. Cultural Heritage and the Semantic Web
  95. Dynamic Generation of Agent Communities from Distributed Production and Content-Driven Delivery of Knowledge
  96. Participative knowledge production of learning objects for e‐books
  97. Dynamic Generation of User Communities with Participative Knowledge Production and Content-Driven Delivery
  98. Skills Management in Knowledge-Intensive Organizations
  99. Towards a Unified Query-by-Example (UQBE): UML as a Basis for a Generic Graphical Query Language
  100. Iterative Design of Learning Processes
  101. Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario
  102. A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
  103. CARLOS: a collaborative authoring tool for reusable learning objects
  104. Toward hypermedia design methods for the semantic Web
  105. Transformational Techniques for Model-Driven Authoring of Learning Designs
  106. Learning web services composition and learner communities support for the deployment of complex learning processes
  107. Towards a model of quality for learning objects