All Stories

  1. Interactive Digital Narrative Syllabi from Around the World: A Preliminary Analysis
  2. Overlapping Expectations: Studying the Genre Relationship of Open-World and Ecocritical Genres
  3. With or Without Permission: Site-Specific Augmented Reality for Social Justice
  4. Teaching Virtual Reality Interactive Digital Narratives: A Curriculum and Case Study
  5. The Importance of Representative Likeness: Why we Should Represent Interactive Digital Narrative with Interaction
  6. Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives
  7. The Impacts of VR Avatar Creation on Trans and Genderqueer Individuals
  8. The Ethics of Realism as a New Media Language in Immersive Media
  9. Epistemic Rhetoric in Virtual Reality Interactive Factual Narratives
  10. Scales of Inclusion in a Vertically Integrated Program for a Community-Focused Interactive Experience
  11. A New Research Agenda: Writing for Virtual Reality Interactive Narratives
  12. The Purposes and Meanings of Video Game Bathrooms
  13. Augmented and Mixed Reality for Communities
  14. A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality
  15. The Ontology of Mixed Reality Agents Memorializing the Dead and Dying
  16. Mixed Reality applied theatre at universities
  17. Practical Insights for XR Devised Performances
  18. Developing a Platform for Community-curated Mixed Reality Play Spaces
  19. Ethical Considerations for AR Experiences at Dark Tourism Sites
  20. Bauhaus scenography for virtual reality
  21. Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality
  22. Bauhaus scenography for virtual environments
  23. ARES
  24. Designing intentional impossible spaces in virtual reality narratives: A case study
  25. Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality
  26. Utilizing the Mixed Reality Cube Taxonomy for Interactive Documentary Research
  27. Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives