All Stories

  1. Students want more authentic activity and less research-led teaching
  2. Enhancing Informative Storytelling: Virtual environments with Unreal Engine 5 For real-time events
  3. Game Audio with Unreal Engine and Metasound
  4. EVA London 2025 - Index
  5. Physics Playground: Presenting 3D lecture content using Unreal Engine
  6. Auditory Hallucinations and Altered States of Consciousness in Video Games
  7. Visualizing Music with Video Game Technologies
  8. The Senses Beyond: New Directions in Game Engine Experiences
  9. A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education
  10. Horror in Modern and Retro 3D Games
  11. EVA London 2024 - Index
  12. Enhanced Squad Behaviour in Tactical Action Games
  13. Using Voice Input to Control and Interact With a Narrative Video Game
  14. Defining what makes sounds pleasing or displeasing to a listener
  15. Increasing independence for older adults who need technology support
  16. EVA London 2023 - Index
  17. Representing Amphibian Perspectives in a 3D Game Engine
  18. Retro Stylistic Transformations in Games
  19. Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game
  20. Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations
  21. Art(NET)work: Visualising interconnected artwork data in VR
  22. EVA London 2022 - Index
  23. Review: Ludified, edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner
  24. Storytelling and VR: Inducing emotions through AI characters
  25. Cyberdream: An Interactive Rave Music Visualization in Virtual Reality
  26. Doing Research in Sound Design
  27. Interactive music toys in virtual reality
  28. A multi-genre model for music emotion recognition using linear regressors
  29. EVA London 2021 - Index
  30. Worship the Penguin: Adventures with sprites, chiptunes, and lasers
  31. Explosions in the Mind
  32. EVA London 2020 - Index
  33. Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches
  34. Supervised machine learning for audio emotion recognition
  35. Augmenting Virtual Spaces: Affective Feedback in Computer Games
  36. Cyberdreams: Visualizing Music in Extended Reality
  37. Audio Emotion Recognition using Machine Learning to support Sound Design
  38. Cyberdream VR
  39. Augmented Unreality
  40. Electronic Visualisation and the Arts (EVA 2019) - Index
  41. Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture
  42. Foundations in Sound Design for Interactive Media
  43. High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing
  44. States of Being: Art and identity in digital space and time
  45. Electronic Visualisation and the Arts (EVA 2018) - Index
  46. Inner Sound
  47. Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience
  48. New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
  49. Simulating Auditory Hallucinations in a Video Game
  50. The Sound of the Smell (and taste) of my Shoes too
  51. An Interactive Music Playlist Generator that Responds to User Emotion and Context
  52. In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness
  53. Entoptic Phenomena in Audio: Categories of Psychedelic Electroacoustic Composition
  54. A self-report study that gauges perceived and induced emotion with music
  55. Quake Delirium EEG
  56. Second Screen comes to the Silver Screen
  57. Second screen comes to the silver screen: A technology feasibility study regarding mobile technologies in the cinema
  58. Optical Research: A Curated Visual Music Collection
  59. Representing Altered States of Consciousness in Computer Arts
  60. Holophonor
  61. Holophonor
  62. Affective Audio
  63. EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment
  64. Sound through the rabbit hole
  65. ACERemix
  66. A discussion of musical features for automatic music playlist generation using affective technologies
  67. Initial objective & subjective evaluation of a similarity-based audio compression technique
  68. Visual patterns of hallucination as a basis for sonic arts composition