All Stories

  1. Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
  2. Improving VR accessibility by indicating social cues through auditory, visual, and haptic feedback
  3. Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality
  4. MazeWorld: A Game-Based Environment developed to Assess Teaming Behaviors
  5. The effectiveness of adaptive training for stress inoculation in a simulated astronaut task