All Stories

  1. Rethinking Game Design Beyond the Surface
  2. Designing for stroke survivors
  3. Identifying Challenges and Opportunities for Intelligent Data-Driven Health Interfaces to Support Ongoing Care
  4. "Feeling Unseen"
  5. ”Is it There or Not?” Why Augmented White Canes Do Not Need to Provide Detailed Feedback about Obstacles
  6. Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation
  7. The Cost of Knowing: How Obstacle Alerts Reduce Walking Speeds of Augmented White Cane Users
  8. Of Leaders and Directors: A visual model to describe and analyse persistent visual cues directing to single out-of view targets
  9. How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input
  10. Who Willed It?
  11. Knowing You, Seeing Me
  12. Actions and advice in coli
  13. Mobiscool
  14. Design transformations: teaching design through evaluations