All Stories

  1. A soft prototype-based autonomous fuzzy inference system for network intrusion detection
  2. A Market-Ready Ecosystem for Publishing and Reading Augmented Books
  3. A Survey of Artificial Intelligence-Related Cybersecurity Risks and Countermeasures in Mobility-as-a-Service
  4. PassViz: An Interactive Visualisation System for Analysing Leaked Passwords
  5. The Impact of Privacy and Security Attitudes and Concerns of Travellers on Their Willingness to Use Mobility-as-a-Service Systems
  6. Cyber Security and Online Safety Education in UK Schools: What Twitter Data Reveals
  7. Visualising Personal Data Flows: Insights from a Case Study of Booking.com
  8. Cyber Security Risks of Net Zero Technologies
  9. A solution towards large-scale modeling and simulation of human performance tasks
  10. Exploiting Behavioral Side Channels in Observation Resilient Cognitive Authentication Schemes
  11. Designing for the next generation of augmented books
  12. Cognitive Modeling for Automated Human Performance Evaluation at Scale
  13. Introduction
  14. Designing for the next generation of augmented books
  15. Example Applications of CogTool+
  16. Integration of Behavioral Data
  17. Conclusion and Future Work
  18. Review of Cognitive Modeling Software Tools
  19. Large-Scale Human Performance Modeling Framework
  20. Cognitive Approaches to Human Computer Interaction
  21. Human-Generated and Machine-Generated Ratings of Password Strength: What Do Users Trust More?
  22. The Cornwall a-book: An Augmented Travel Guide Using Next Generation Paper
  23. Next generation paper: an augmented book platform
  24. When Eye-Tracking Meets Cognitive Modeling: Applications to Cyber Security Systems
  25. PSV (Password Security Visualizer): From Password Checking to User Education
  26. Quality of interaction experience in stereoscopic 3D TV
  27. Facilitating interaction with stereoscopic 3D display devices
  28. Investigation and evaluation of pointing modalities for interactive stereoscopic 3D TV
  29. Impact of disparity error on user experience of interacting with stereoscopic 3D video content
  30. How do users select stereoscopic 3D content?
  31. User Requirements Elicitation of Stereoscopic 3D Video Interaction
  32. Analysis of User Requirements in Interactive 3D Video Systems
  33. X-ray powder diffraction studies of multipyrazole series compounds