All Stories

  1. Enhancing Road Safety: A Real-Time Solution for Traffic Accident Reporting and Road Condition Monitoring
  2. A Web-Based Tool for Automated Recognition, Authoring and Enhancement of Alt-Text
  3. “Is this OhKéy?" A Study on Users Perception on GDPR-based Web Platforms Privacy Policies
  4. Augmented and Virtual Reality in STEAM: Virtual Field Trips
  5. Contribution of Geological Heritage to Geoeducation: A Case Study from Samaria Gorge and Mount Pentelicus (Marble Quarries)
  6. THE DIGICOMPASS COURSE: AN INNOVATIVE FLIPPED ADULT EDUCATION TRAINING COURSE
  7. THE DIGICOMPASS E-LEARNING PLATFORM: AN INCLUSIVE E-LEARNING PLATFORM BASED ON FLIPPED LEARNING METHODOLOGY
  8. AI-based knowledge graph construction and distributed storage for collaboration on the Sustainable Development Goals
  9. “Signifier” Video Sharing Platform and Accessible Media Player for Deaf Users
  10. THE DIGICOMPASS TRAINING COURSE: A FLIPPED AND AI-BASED APPROACH TO CONTENT CREATION
  11. Accessibility of e-books for Secondary School Students in Ireland and Cyprus
  12. An Overview of Media Accessibility and Inclusivity in the Educational Domain
  13. Collaborative Learning Spaces from Research to Practice: The KAEBUP Platform
  14. Media Accessibility in E-Learning: Analyzing Learning Management Systems
  15. European Union Digital education framework: A quality standard to guide the design of healthcare apps
  16. Accessible System and Social Media Mobile Application for Deaf Users
  17. CloudRecoMan: Cloud adoption made easy
  18. IDEA: A software toolkit for energy awareness
  19. CompLicy: Evaluating the GDPR Alignment of Privacy Policies - A Study on Web Platforms
  20. GUIDed: An Augmented Reality Assisted-Living and Social Interaction Platform for Older Adults
  21. The EPUM Platform: A Novel Collaboration Paradigm
  22. eSticky–An Advanced Remote Reminder System for People with Early Dementia
  23. A Transactive Memory System Perspective in Software Engineering Education
  24. DiálogoP - A Language and a Graphical Tool for Formally Defining GDPR Purposes
  25. The cloud application modelling and execution language
  26. Adopting an Open Smart City Platform: A Survey
  27. A survey on cost-effective context-aware distribution of social data streams over energy-efficient data centres
  28. SciChallenge: A Social Media Aware Platform for Contest-Based STEM Education and Motivation of Young Students
  29. Towards Modelling the User Creative Process in a Sandbox Game
  30. CrODA-gator: An Open Access CrowdSourcing Platform as a Service
  31. The UbiCARS Model-Driven Framework: Automating Development of Recommender Systems for Commerce
  32. An adaptive integrated environment for assisted living
  33. Content delivery simulations supported by social network-awareness
  34. Generic hybridization of MOEA/D with learning for permutation flow shop scheduling problem
  35. Health monitoring web platform for real-time expert-user interaction
  36. Models and data engineering
  37. Game-based learning using a 3D virtual world in computer engineering education
  38. Models and data engineering
  39. PUSHING STEM-EDUCATION THROUGH A SOCIAL-MEDIA-BASED CONTEST FORMAT - EXPERIENCES AND LESSONS-LEARNED FROM THE H2020-PROJECT SCICHALLENGE
  40. Content delivery simulations supported by social network-awareness
  41. Adaptive Runtime Middleware: Everything as a Service
  42. Efficient content delivery through popularity forecasting on social media
  43. Editorial
  44. A Runtime Middleware for Enabling Application Integration and Rapid Re-Engineering
  45. A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design
  46. Delivering Social Multimedia Content with Scalability
  47. Predicting Video Virality on Twitter
  48. Using Appropriate Context Models for CARS Context Modelling
  49. Business-Oriented Evaluation of the PaaSage Platform
  50. Message from General and Program Chairs
  51. Socially-Aware Multimedia Content Delivery for the Cloud
  52. Message from General Chairs
  53. ArchReco
  54. Message from the OBD-2015 Chairs
  55. Preface
  56. Addressing Device-Based Adaptation of Services
  57. An Automation Component for Cross-Platform, Context-Aware Applications Development
  58. Designing Context Models for CARS Incorporating Partially Observable Context
  59. Identifying Context Information in Datasets
  60. Modeling and Using Context
  61. Message from the ICTAI 2014 Program Chair
  62. Mobile web information systems (MobiWIS 2013)
  63. A pluggable middleware architecture for developing context-aware mobile applications
  64. Ubiquitous recommender systems
  65. A Context Modelling System and Learning Tool for Context-Aware Recommender Systems
  66. Contextual Modelling in Context-Aware Recommender Systems: A Generic Approach
  67. Developing an Effective Social Presence System for Older Adults: The Connected Vitality Network
  68. Mobile Web Information Systems
  69. A development framework and methodology for self-adapting applications in ubiquitous computing environments
  70. A Framework for Dynamic Validation of Context-Aware Applications
  71. A Model-Driven Framework for Developing Web Service Oriented Applications
  72. Enterprise COllaboration and INteroperability (COIN) Platform: Two Case Studies in the Marine Shipping Domain
  73. Context-Aware Recommendations using Topic Maps Technology for the Enhancement of the Creativity Process
  74. Automating the Development of Device-Aware Web Services: A Model-Driven Approach
  75. Preface from the Organizing Chair
  76. Preface from the Program Chairs
  77. AsTeRICS – Towards a Rapid Integration Construction Set for Assistive Technologies
  78. Design of a Multi-interface Creativity Support Tool for the Enhancement of the Creativity Process
  79. Context-aware media player (CaMP): Developing context-aware applications with separation of concerns
  80. Preface
  81. A survey of software adaptation in mobile and ubiquitous computing
  82. Exploiting Context in Location-Based Information Systems
  83. Employing Innovative Learning Strategies Using an E-Learning Platform
  84. Developing Self-Adaptive Mobile Applications and Services with Separation-of-Concerns
  85. A Hybrid Peer-to-Peer Solution for Context Distribution in Mobile and Ubiquitous Environments
  86. Applying Utility Functions to Adaptation Planning for Home Automation Applications
  87. Combining Streaming Media and Collaborative Elements to Support Lifelong Learning
  88. Employing Innovative Learning Strategies Using an E-Learning Platform
  89. Enhancing the Creativity Process by Adding Context Awareness in Creativity Support Tools
  90. A comprehensive solution for application‐level adaptation
  91. An Evaluation of the State of the Art in Context-a
  92. Automatic Generation of Executable Code from Software Architecture Models
  93. Automatic code generation: A practical approach
  94. Evaluating the use of ADLs in component-based development
  95. A Context Query Language for Pervasive Computing Environments
  96. A Comprehensive Context Modeling Framework for Pervasive Computing Systems
  97. A Pluggable and Reconfigurable Architecture for a Context-Aware Enabling Middleware System
  98. Optimizing the Utility Function-Based Self-adaptive Behavior of Context-Aware Systems Using User Feedback
  99. A basis for performance property prediction of ubiquitous self-adapting systems
  100. Implementing a generic component‐based framework for telecontrol applications
  101. A Utility-Based Adaptivity Model for Mobile Applications
  102. An Architecture for Highly Available and Dynamically Upgradeable Web Services
  103. Experiences from Developing a Distributed Context Management System for Enabling Adaptivity
  104. An implementation framework for Software Architectures based on the coordination paradigm
  105. An Approach for Developing Adaptive, Mobile Applications with Separation of Concerns
  106. Putting Context in Context: The Role and Design of Context Management in a Mobility and Adaptation Enabling Middleware
  107. Distributed Adaptation Reasoning for a Mobility and Adaptation Enabling Middleware
  108. Intelligent Classification and Retrieval of Software Components
  109. Modelling and implementing asynchronous timed multimedia frameworks using coordination principles
  110. IWIM Semantics via Fibred Automata
  111. Configuration and dynamic reconfiguration of components using the coordination paradigm
  112. Editorial: Why coordination models and languages in ai?
  113. Special track on coordination models, languages and applications (track introduction)
  114. Coordination Models and Languages
  115. Implementing interaction nets in MONSTR
  116. Concurrent object-oriented programming using term graph rewriting techniques
  117. An Optimization of Context Sharing for Self-adaptive Mobile Applications
  118. Addressing Device-Based Adaptation of Services
  119. A Software Cost Model to Assess Productivity Impact of a Model-Driven Technique in Developing Domain-Specific Design Tools
  120. A Peer-to-Peer Based Infrastructure for Context Distribution in Mobile and Ubiquitous Environments
  121. Control-driven coordination based assembling of components
  122. Dactl: An experimental graph rewriting language
  123. Coordination of systems with real-time properties in manifold
  124. Essential features of a compiler target language for parallel machines