All Stories

  1. Incorporating Team-Based Learning into a Fluid Mechanics Module: First Insights
  2. The Relationship of Higher Education Access with Final Marks in a Core Chemical Engineering Topic
  3. Higher Education Students’ Perception and Behavior During Pandemic Reality: A Pilot Study
  4. Cheat Sheets and Padlet: a metacognitive learning tool
  5. Socio-emotional development in high functioning children with Autism Spectrum Disorders using a humanoid robot
  6. Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder
  7. Student’s Perceptions Regarding Assessment Changes in a Fluid Mechanics Course
  8. An Adaptive Serious Game of Statistics: project development and mechanisms
  9. A Review on Commercially Available Anthropomorphic Myoelectric Prosthetic Hands, Pattern-Recognition-Based Microcontrollers and sEMG Sensors used for Prosthetic Control
  10. Ball Detection for Boccia Game Analysis
  11. Innovating in Control Engineering Teaching/Learning with Smartphones
  12. Mimicking Human Movement with Robots: Control of an Anthropomorphic Robotic Arm using a Glove-Based System as an Educational Tool
  13. Stability Control of a Quadcopter Fixed to a Base
  14. Serious Game for Teaching Statistics in Higher Education: Storyboard Design
  15. Extracting Clothing Features for Blind People Using Image Processing and Machine Learning Techniques: First Insights
  16. Facial Virtual Tracking: A System to Mirror Emotions
  17. Developing a framework for promoting physical activity in a Boccia game scenario
  18. Design of a Framework to Promote Physical Activity for the Elderly
  19. PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction
  20. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations
  21. Building a Behaviour Architecture: An Approach for Promoting Human-Robot Interaction
  22. Boccia Court Analysis for Promoting Elderly Physical Activity
  23. Integrating MIT App-Inventor in PLC Programming Teaching
  24. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations: First Insights
  25. Perspectives of Entrepreneurship in Engineering Education: An Exploratory Study
  26. Real-Time Data Movements Acquisition of Taekwondo Athletes: First Insights
  27. General Satisfaction in Chemical and Biological Engineering Courses: What Matters? : A students’ perception study
  28. Computer vision techniques for detecting yarn defects
  29. An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
  30. Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction
  31. Practical Work and Assessment to Stimulate Students' Participation and Motivation in Fluid Transport Issues
  32. Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps
  33. Teaching Impact and Evaluation Methodology Assessment in a Fluid Mechanics Course: Student’s Perceptions
  34. Deaf people feeling music rhythm by using a sensing and actuating device
  35. A wearable and non-wearable approach for gesture recognition — Initial results
  36. Development of Activities for Human-Robot Interaction: Preliminary Results
  37. Monitoring of Bioelectrical and Biomechanical Signals in Taekwondo Training: First Insights
  38. Recording of Occurrences Through Image Processing in Taekwondo Training: First Insights
  39. Virtual Application to Prevent Repetitive Strain Injuries in Hands
  40. iBoccia: A Framework to Monitor the Boccia Gameplay in Elderly
  41. Simulation of cyber physical systems behaviour using timed plant models
  42. A Serious Game for Learning Portuguese Sign Language - “iLearnPSL”
  43. Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
  44. A student-friendly approach in teaching/learning theoretical concepts in automation
  45. Teaching/learning PBL activity: Gantry crane control system implementation
  46. A serious game concept to enhance students' learning of statistics
  47. Educational games for children with special needs: Preliminary design
  48. Brain computer interface systems using non-invasive electroencephalogram signal: A literature review
  49. Design, implementation and preliminary tests of E-ducation platform
  50. Is students' satisfaction in electrical engineering courses influenced by gender?
  51. Smartbath: Water temperature control system
  52. To be or not to be an engineer? – Perceptions among 3rd cycle basic school students
  53. Bath-Ambience—A Mechatronic System for Assisting the Caregivers of Bedridden People
  54. E-ducAtion: Multidisciplinary platform to support the teaching/learning process in Portuguese 1st cycle schools
  55. Technology and special educational needs: Let's play “Doing Good Deeds!”
  56. “HugMe”—Validation of a prototype of an inclusive toy for children
  57. I’m an Outlier! Is This Important? - Answers Based on a Satisfaction and Perception Questionnaire
  58. Mirroring and recognizing emotions through facial expressions for a RoboKind platform
  59. Students' expectations analysis before and after a curricular internship
  60. Portuguese and Brazilian students perceptions regarding the flow of knowledge in their courses: Two different realities?
  61. “HugMe” Development of an inclusive toy: First insights
  62. Mirroring emotion system - on-line synthesizing facial expressions on a robot face
  63. Real-time emotions recognition system
  64. A Faster and More Secure Human Blood Type Determining Product—Concept Design
  65. Control Engineering Learning by Integrating App-Inventor Based Experiments
  66. Imitate Me!—Preliminary Tests on an Upper Members Gestures Recognition System
  67. Inverted Pendulum Controlled by an Analog PID Controller: A Framework for a Laboratorial Experiment
  68. SmartBath: A New Bathing Concept for Disabled People
  69. Tracking of Physiotherapy Exercises Using Image Processing Techniques
  70. Happiness and Sadness Recognition System—Preliminary Results with an Intel RealSense 3D Sensor
  71. The Conceptual Design of a Mechatronic System to Handle Bedridden Elderly Individuals
  72. Ergonomics and Usability in the Development of a Portable Virtual Gaming Device Applied in Physiotherapy
  73. Augmented reality for cognitive and social skills improvement in children with ASD
  74. Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy
  75. Development of a Medical Care Terminal for Efficient Monitoring of Bedridden Subjects
  76. Design of a Conceptual Bed Mattress for Reducing Pressure on Bony Prominences
  77. Interpretando las percepciones de los estudiantes en los resultados de aprendizaje de mecánica de fluidos
  78. Tobias in the Zoo – A Serious Game for Children with Autism Spectrum Disorders
  79. Development of a serious game for Portuguese Sign Language
  80. Sign language learning using the hangman videogame
  81. Yarn features extraction using image processing and computer vision – A study with cotton and polyester yarns
  82. Tool Development for Human Audible Spectrum Compensation
  83. Mechanical simulation model of the systemic circulation
  84. A serious game for rehabilitation of neurological disabilities: Premilinary study
  85. Mechatronic system for assistance on bath of bedridden elderly people
  86. A spectrophotometry based blood typing device
  87. Concurrent Projects in Control Laboratorial Classes
  88. A Virtual Workbench Applied to Automation: Student’s Response Analysis
  89. A Complete Blood Typing Device for Automatic Agglutination Detection Based on Absorption Spectrophotometry
  90. Web Platform for Serious Games’ Management
  91. QR codes and Java applied to physiological data acquisition in biomedical engineering education
  92. Design and development of a portable projection and natural interface device for virtual games applied to physiotherapy
  93. Internship assessment from company supervisor's viewpoints
  94. Freshman's perceptions in electrical/electronic engineering courses
  95. Industrial controlling process using the remote industrial automation trainer PAIR
  96. Modelica modeling language as a tool on control engineering education: Simulation of a two-tank system
  97. System for Assistance on Bath of Bedridden Elderly People
  98. Assessing Remote Physiological Signals Acquisition Experiments
  99. PAIR: The Remote Industrial Automation Trainer
  100. Conceptual Design of a Mechatronic System for Supporting Basic Quality of Life of Bedridden Elderly People
  101. A pilot study using imitation and storytelling scenarios as activities for labelling emotions by children with autism using a humanoid robot
  102. Mechatronic System for ABO Human Blood Typing
  103. Ambient Assisted Living Platform for Remote Monitoring of Bedridden People
  104. An Overview of Industrial Communication Networks
  105. Using a Humanoid Robot to Elicit Body Awareness and Appropriate Physical Interaction in Children with Autism
  106. Building a game scenario to encourage children with autism to recognize and label emotions using a humanoid robot
  107. Detection of stereotyped hand flapping movements in Autistic children using the Kinect sensor: A case study
  108. Remote physiological signals acquisition: Didactic experiments
  109. Automation and Control Remote Laboratory: A Pedagogical Tool
  110. PhysioVinci – A First Approach on a Physical Rehabilitation Game
  111. Engineering students' learning styles in fluid mechanics
  112. Using Ultracapacitors as Energy-storing Devices on a Mobile Robot Platform Power System for Ultra-fast Charging
  113. An integrated project of entrepreneurship and innovation in engineering education
  114. Stereotyped movement recognition in children with ASD
  115. Students' perspectives on remote physiological signals acquisition experiments
  116. A simulation platform for automation teaching
  117. Yarn periodical errors determination using three signal processing approaches
  118. Remote physiological data acquisition: From the human body to electromechanical simulators
  119. Issues in remote laboratory developments for biomedical engineering education
  120. Robotic Tool to Improve Skills in Children with ASD: A Preliminary Study
  121. Monitoring of Patients with Neurological Diseases:
  122. RePhyS: A Multidisciplinary Experience in Remote Physiological Systems Laboratory
  123. Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies
  124. A multidisciplinary experience in Remote Physiological Systems laboratory
  125. Editorial (Hot Topic: Optical Sensors for Textile Quality Characterization)
  126. Characterization of Yarn Mass Parameters and Production Characteristics Using Optical Sensors, Capacitive Sensors and Image Processing
  127. Robótica-Autismo project: Technology for autistic children
  128. Rh phenotypes analysis by spectrophotometry in human blood typing
  129. Remote physiological systems (RePhyS) laboratory: A didactic learning environment
  130. Improved biomedical device for spasticity quantification
  131. Development of a system for monitoring and tracking of physiotherapeutic movements in patients with neurological diseases
  132. Reintrepreting the cardiovascular system as a mechanical model
  133. Facial Expressions and Gestures to Convey Emotions with a Humanoid Robot
  134. Development, Test and Validation of a Mechatronic Device for Spasticity Quantification
  135. Digital Control iBook: A Flashier Way to Study
  136. Automation & Control remote laboratory: Evaluating a cooperative methodology
  137. Studies on the yarn mass parameters determination using Image Processing techniques
  138. Design of a mechatronic system for human blood typing in emergency situations
  139. Automatic detection of stereotyped hand flapping movements: Two different approaches
  140. Preliminary study on determining stereotypical motor movements
  141. Development of an automatic electronic system to human blood typing
  142. Constraints in the design of activities focusing on emotion recognition for children with ASD using robotic tools
  143. Spectrophotometric approach for automatic human blood typing
  144. Development of skills in children with ASD using a robotic platform
  145. Web-Assisted Laboratory for Control Education: Remote and Virtual Environments
  146. Web Portal
  147. Stereotype Movement Recognition in Children with ASD
  148. Automatic Electronic System to Human Blood Typing
  149. Automatic Detection of Stereotypical Motor Movements
  150. Characterization of blood samples using image processing techniques
  151. Serious game as a tool to intellectual disabilities therapy: Total challenge
  152. Yarn hairiness determination using image processing techniques
  153. Students' perception on using WALC platform for Automation and Process Control engineering studies
  154. Incorporating an e-book into digital control studies
  155. Biomedical device for spasticity quantification based on the velocity dependence of the Stretch Reflex threshold
  156. Automatic continuous ECG monitoring system for over-drug detection in Brugada Syndrome
  157. An approach to promote social and communication behaviors in children with autism spectrum disorders: Robot based intervention
  158. A mechatronic device for spasticity quantification
  159. A comparison of mass parameters determination using capacitive and optical sensors
  160. Safe controllers design for industrial automation systems
  161. Design and Development of an Industrial Network Laboratory
  162. K-12, university students and robots: An early start
  163. A Support Tool for Teaching Grafcet: Engineering Students’ Perceptions
  164. Determination of yarn production characteristics using image processing
  165. Adaptive control of an electromagnetically actuated presser-foot for industrial sewing machines
  166. Promoting interaction amongst autistic adolescents using robots
  167. ECG Data-Acquisition and classification system by using wavelet-domain Hidden Markov Models
  168. YARN DIAMETER CHARACTERIZATION USING TWO ORTHOGONAL DIRECTIONS
  169. Development of a human blood type detection automatic system
  170. Yarn parameterization correlation using optical and capacitive sensors approaches
  171. A remote system for water tank level monitoring and control - a collaborative case-study
  172. Cardiac arrhythmia classification using wavelets and hidden markov models – a comparative approach
  173. Artificial intelligence and image processing based techniques: A tool for yarns parameterization and fabrics prediction
  174. Applications of simple robots to encourage social receptiveness of adolescents with autism
  175. A comparison of mass parameters determination using capacitive and optical sensors
  176. A collaborative biomedical engineering undergraduate work: An automatic system for blood glucose regulation
  177. Automatic Yarn Characterization System: Design of a Prototype
  178. Yarn Diameter and Linear Mass Correlation
  179. Yarn Hairiness Characterization Using Two Orthogonal Directions
  180. Yarn hairiness and diameter characterization using a CMOS line array
  181. Yarn Diameter Measurements Using Coherent Optical Signal Processing
  182. Automatic yarn characterization system
  183. Yarn hairiness parameterization using a coherent signal processing technique
  184. Yarn Evenness Parameters Evaluation: A New Approach
  185. Optical Yarn Hairiness Measurement System
  186. A Pattern Recognition System Based on Cluster and Discriminant Analysis for Fault Identification during Production
  187. Yarn-Mass Measurement With 1-mm-Length Samples
  188. Development of a Yarn Evenness Measurement and Hairiness Analysis System
  189. Using Multivariate Statistics on Detection of Particular Signals during Production of Knitwear
  190. Isothermal and nonisothermal crystallization of polymers: Analysis with a shear differential thermal analyzer
  191. Knitting Process Surveillance Using Time and Frequency Analysis
  192. Yarn parameterization based on mass analysis
  193. Yarn mass analysis with 1 mm capacitive sensors
  194. Techniques for unveiling faults during, knitting, production
  195. Evaluation of the sample temperature increase during the quiescent and shear-induced isothermal crystallization of polyethylene
  196. An Overview on the Use of Serious Games in Physical Therapy and Rehabilitation
  197. Games Development for Pedagogical and Educational Purposes
  198. An Overview on the Use of Serious Games in Physical Therapy and Rehabilitation
  199. On-line measurement of yarn evenness
  200. A new system for direct measurement of yarn mass with 1mm accuracy
  201. Bioreactor-on-a-chip: application to baker's yeast fermentation
  202. An Overview of Serious Games in Cognitive Rehabilitation