All Stories

  1. Evaluating the Role of Interactive Encouragement Prompts for Parents in Parent–Child Stress Management
  2. Special issue on robot and human interactive communication
  3. Can Robots Enhance the Learning Experience by Making Music More Fun?
  4. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  5. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  6. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  7. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  8. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  9. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  10. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  11. The impact of social robots' presence and roles on children's performance in musical instrument practice
  12. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  13. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  14. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  15. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  16. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  17. TSES-R
  18. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  19. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  20. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  21. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  22. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  23. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  24. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  25. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  26. Negotiating Learning Goals with Your Future Learning-Self
  27. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  28. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  29. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  30. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  31. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  32. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  33. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  34. Generation Differences in Perception of the Elderly Care Robot
  35. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  36. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  37. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  38. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  39. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  40. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  41. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  42. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  43. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  44. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  45. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  46. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  47. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  48. BrainHood
  49. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  50. Neural Computation links Neuroscience: a synergistic approach
  51. Crowd of Oz
  52. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  53. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  54. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  55. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  56. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  57. ENGAGE-DEM: A Model of Engagement of People with Dementia
  58. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  59. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  60. Special issue on robot and human interactive communication
  61. LiveNature
  62. Special issue on robot and human interactive communication
  63. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  64. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  65. Investigating the Effect of Social Cues on Social Agency Judgement
  66. A cognitive model of social preferences in group interactions
  67. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  68. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  69. Social Robotics
  70. The influence of social cues in persuasive social robots on psychological reactance and compliance
  71. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  72. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  73. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  74. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  75. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  76. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  77. Closer to Nature
  78. Comparing Robots with Different Levels of Autonomy in Educational Setting
  79. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  80. Quantity of Movement as a Measure of Engagement for Dementia
  81. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  82. Grounded representations through deep variational inference and dynamic programming
  83. Full Issue PDF, Volume 10, Supplement 1
  84. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  85. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  86. Active estimation of motivational spots for modeling dynamic interactions
  87. Dynamic representations for autonomous driving
  88. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  89. Pardon the rude robot: Social cues diminish reactance to high controlling language
  90. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  91. Unsupervised understanding of location and illumination changes in egocentric videos
  92. Social HRI for People with Dementia
  93. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  94. Who is a Better Tutor?
  95. Left/right hand segmentation in egocentric videos
  96. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  97. Gaze-Based Hints During Child-Robot Gameplay
  98. Memory Effect in Expressed Emotions During Long Term Group Interactions
  99. Mobile Application for Executing Therapies with Robots
  100. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  101. Emotion estimation in crowds: a survey
  102. Modeling crowds as single-minded entities
  103. My Drama: Story-Based Game for Understanding Emotions in Context
  104. Personalizing Educational Game Play with a Robot Partner
  105. See Where I am Looking at
  106. Grounding emotions in robots - An introduction to the special issue
  107. The effect of a semi-autonomous robot on children
  108. Design and evaluation of an end-user friendly tool for robot programming
  109. A Hierarchical Bayesian Model for Crowd Emotions
  110. Boxing against drones
  111. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  112. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  113. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  114. Perception of emotions from crowd dynamics
  115. Towards a unified framework for hand-based methods in First Person Vision
  116. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  117. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  118. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  119. Long-term LEGO therapy with humanoid robot for children with ASD
  120. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  121. Rapid prototyping framework for robot-assisted training of autistic children
  122. Bio-inspired probabilistic model for crowd emotion detection
  123. Development of a Robot-Based Environment for Training Children with Autism
  124. Crowd Emotion Detection Using Dynamic Probabilistic Models
  125. Realistic Modeling of Agents in Crowd Simulations
  126. Interfacing with Adaptive Systems
  127. Teleoperation and Beyond for Assistive Humanoid Robots
  128. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  129. Design of social agents
  130. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  131. End-user programming architecture facilitates the uptake of robots in social therapies
  132. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  133. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  134. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  135. Designing a system of interactive robots for training collaborative skills to autistic children
  136. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  137. From neuron to behavior: Evidence from behavioral measurements
  138. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  139. Robots for social training of autistic children
  140. Trends in measuring human behavior and interaction
  141. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  142. Design of Social Agents
  143. User-Friendly Robot Environment for Creation of Social Scenarios
  144. The application of learning algorithms in the development of natural interaction
  145. Sharing meaning and physical activity through a tangible interactive lighting object
  146. Learning Robots: Teaching Design Students in Integrating Intelligence
  147. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  148. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  149. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  150. Expressing and interpreting emotional movements in social games with robots
  151. WikiTherapist
  152. Automatic mental heath assistant
  153. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  154. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  155. Design for social interaction through physical play in diverse contexts of use
  156. Simulated Trust: A cheap social learning strategy
  157. Timing sensory integration
  158. Multi-agent platform for development of educational games for children with autism
  159. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  160. Mirror neuron framework yields representations for robot interaction
  161. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  162. My Sparring Partner Is a Humanoid Robot
  163. 2nd Workshop on Design for Social Interaction through Physical Play
  164. Autonomous parsing of behavior in a multi-agent setting
  165. Use of goals and dramatic elements in behavioral training of children with ASD
  166. Teaching Machine Learning to Design Students
  167. Orientation contrast sensitive cells in primate V1 a computational model
  168. Using an emergent system concept in designing interactive games for autistic children
  169. Efficient episode encoding for spatial navigation
  170. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  171. TiViPE Simulation of a Cortical Crossing Cell Model
  172. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  173. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  174. A computational model of monkey cortical grating cells
  175. Special issue on hybrid neurocomputing
  176. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  177. The Web as an Autobiographical Agent
  178. Interacting Modalities through Functional Brain Modeling
  179. Life-long learning: consolidation of novel events into dynamic memory representations
  180. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  181. Windowed active sampling for reliable neural learning
  182. Symmetry: Between indecision and equality of choice
  183. On the optimal mapping of fuzzy rules on standard micro-controllers
  184. Brain-inspired robots for autistic training and care
  185. Autonomous Parsing of Behavior in a Multi-agent Setting
  186. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  187. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  188. Selective sampling for reliable neural signal approximation
  189. Novelty gated episodic memory formation for robot exploration
  190. Global spatial modeling based on dynamics identification according to discriminated static sensations