All Stories

  1. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  2. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  3. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  4. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  5. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  6. The impact of social robots' presence and roles on children's performance in musical instrument practice
  7. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  8. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  9. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  10. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  11. TSES-R
  12. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  13. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  14. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  15. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  16. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  17. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  18. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  19. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  20. Negotiating Learning Goals with Your Future Learning-Self
  21. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  22. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  23. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  24. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  25. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  26. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  27. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  28. Generation Differences in Perception of the Elderly Care Robot
  29. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  30. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  31. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  32. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  33. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  34. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  35. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  36. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  37. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  38. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  39. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  40. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  41. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  42. BrainHood
  43. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  44. Neural Computation links Neuroscience: a synergistic approach
  45. Crowd of Oz
  46. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  47. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  48. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  49. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  50. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  51. ENGAGE-DEM: A Model of Engagement of People with Dementia
  52. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  53. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  54. Special issue on robot and human interactive communication
  55. LiveNature
  56. Special issue on robot and human interactive communication
  57. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  58. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  59. Investigating the Effect of Social Cues on Social Agency Judgement
  60. A cognitive model of social preferences in group interactions
  61. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  62. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  63. The influence of social cues in persuasive social robots on psychological reactance and compliance
  64. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  65. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  66. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  67. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  68. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  69. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  70. Closer to Nature
  71. Comparing Robots with Different Levels of Autonomy in Educational Setting
  72. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  73. Quantity of Movement as a Measure of Engagement for Dementia
  74. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  75. Grounded representations through deep variational inference and dynamic programming
  76. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  77. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  78. Active estimation of motivational spots for modeling dynamic interactions
  79. Dynamic representations for autonomous driving
  80. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  81. Pardon the rude robot: Social cues diminish reactance to high controlling language
  82. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  83. Unsupervised understanding of location and illumination changes in egocentric videos
  84. Social HRI for People with Dementia
  85. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  86. Who is a Better Tutor?
  87. Left/right hand segmentation in egocentric videos
  88. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  89. Gaze-Based Hints During Child-Robot Gameplay
  90. Memory Effect in Expressed Emotions During Long Term Group Interactions
  91. Mobile Application for Executing Therapies with Robots
  92. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  93. Modeling crowds as single-minded entities
  94. My Drama: Story-Based Game for Understanding Emotions in Context
  95. Personalizing Educational Game Play with a Robot Partner
  96. See Where I am Looking at
  97. Grounding emotions in robots - An introduction to the special issue
  98. The effect of a semi-autonomous robot on children
  99. Design and evaluation of an end-user friendly tool for robot programming
  100. A Hierarchical Bayesian Model for Crowd Emotions
  101. Boxing against drones
  102. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  103. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  104. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  105. Perception of emotions from crowd dynamics
  106. Towards a unified framework for hand-based methods in First Person Vision
  107. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  108. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  109. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  110. Long-term LEGO therapy with humanoid robot for children with ASD
  111. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  112. Rapid prototyping framework for robot-assisted training of autistic children
  113. Bio-inspired probabilistic model for crowd emotion detection
  114. Development of a Robot-Based Environment for Training Children with Autism
  115. Crowd Emotion Detection Using Dynamic Probabilistic Models
  116. Realistic Modeling of Agents in Crowd Simulations
  117. Teleoperation and Beyond for Assistive Humanoid Robots
  118. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  119. Design of social agents
  120. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  121. End-user programming architecture facilitates the uptake of robots in social therapies
  122. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  123. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  124. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  125. Designing a system of interactive robots for training collaborative skills to autistic children
  126. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  127. From neuron to behavior: Evidence from behavioral measurements
  128. Robots for social training of autistic children
  129. Trends in measuring human behavior and interaction
  130. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  131. Design of Social Agents
  132. User-Friendly Robot Environment for Creation of Social Scenarios
  133. The application of learning algorithms in the development of natural interaction
  134. Sharing meaning and physical activity through a tangible interactive lighting object
  135. Learning Robots: Teaching Design Students in Integrating Intelligence
  136. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  137. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  138. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  139. Expressing and interpreting emotional movements in social games with robots
  140. WikiTherapist
  141. Automatic mental heath assistant
  142. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  143. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  144. Design for social interaction through physical play in diverse contexts of use
  145. Simulated Trust: A cheap social learning strategy
  146. Timing sensory integration
  147. Multi-agent platform for development of educational games for children with autism
  148. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  149. Mirror neuron framework yields representations for robot interaction
  150. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  151. My Sparring Partner Is a Humanoid Robot
  152. 2nd Workshop on Design for Social Interaction through Physical Play
  153. Autonomous parsing of behavior in a multi-agent setting
  154. Use of goals and dramatic elements in behavioral training of children with ASD
  155. Teaching Machine Learning to Design Students
  156. Orientation contrast sensitive cells in primate V1 a computational model
  157. Using an emergent system concept in designing interactive games for autistic children
  158. Efficient episode encoding for spatial navigation
  159. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  160. TiViPE Simulation of a Cortical Crossing Cell Model
  161. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  162. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  163. A computational model of monkey cortical grating cells
  164. Special issue on hybrid neurocomputing
  165. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  166. The Web as an Autobiographical Agent
  167. Interacting Modalities through Functional Brain Modeling
  168. Life-long learning: consolidation of novel events into dynamic memory representations
  169. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  170. Windowed active sampling for reliable neural learning
  171. Symmetry: Between indecision and equality of choice
  172. On the optimal mapping of fuzzy rules on standard micro-controllers
  173. Brain-inspired robots for autistic training and care
  174. Autonomous Parsing of Behavior in a Multi-agent Setting
  175. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  176. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  177. Selective sampling for reliable neural signal approximation
  178. Novelty gated episodic memory formation for robot exploration
  179. Global spatial modeling based on dynamics identification according to discriminated static sensations