All Stories

  1. Special issue on robot and human interactive communication
  2. Selecting optimal wearables for measuring physiological arousal in robot-delivered mindfulness-based exercises
  3. A Study on Congruency in Expressive Robot Movement While Delivering Food to Seniors
  4. Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
  5. Guest Editorial: Special Issue on Embodied Agents for Wellbeing
  6. EGG: AI-Based Interactive Design Object for Managing Post-operative Pain in Children
  7. Personalization of Child-Robot Interaction Through Reinforcement Learning and User Classification
  8. ‘How Would you Score Yourself?’: The Effect of Self-assessment Strategy Through Robots on Children’s Motivation and Performance in Piano Practice
  9. The impact of social robots' presence and roles on children's performance in musical instrument practice
  10. Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder
  11. Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends
  12. How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review
  13. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation
  14. Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress
  15. TSES-R
  16. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
  17. WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation
  18. Designing pain visualisation for caregivers of people with special needs: A co-creation approach
  19. Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks
  20. Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents
  21. Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective
  22. Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept
  23. Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges
  24. Negotiating Learning Goals with Your Future Learning-Self
  25. Understanding Design Preferences for Robots for Pain Management: A Co-Design Study
  26. ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder
  27. Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
  28. Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers
  29. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
  30. Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child’s Motivation for Children in Different Learning Stages
  31. The LEDs move pilot study: the Light Curtain and physical activity and well‐being among people with visual and intellectual disabilities
  32. Generation Differences in Perception of the Elderly Care Robot
  33. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors
  34. You Were Always on My Mind: Introducing Chef’s Hat and COPPER for Personalized Reinforcement Learning
  35. Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior
  36. FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar
  37. Pivotal Response Treatment with and without robot-assistance for children with autism: a randomized controlled trial
  38. It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI
  39. BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  40. The Effects of Long-Term Child–Robot Interaction on the Attention and the Engagement of Children with Autism
  41. Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App
  42. Robot‐mediated therapy to reduce worrying in persons with visual and intellectual disabilities
  43. Physiological Measures of Acute and Chronic Pain within Different Subject Groups: A Systematic Review
  44. Self-initiations in young children with autism during Pivotal Response Treatment with and without robot assistance
  45. Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia
  46. BrainHood
  47. Adherence and acceptability of a robot-assisted Pivotal Response Treatment protocol for children with autism spectrum disorder
  48. Neural Computation links Neuroscience: a synergistic approach
  49. Crowd of Oz
  50. How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
  51. Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data
  52. Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing
  53. Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots
  54. Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management
  55. ENGAGE-DEM: A Model of Engagement of People with Dementia
  56. Adapting the Interplay between Personalized and Generalized Affect Recognition based on an Unsupervised Neural Framework
  57. Natural language interface for programming sensory-enabled scenarios for human-robot interaction
  58. Special issue on robot and human interactive communication
  59. LiveNature
  60. Special issue on robot and human interactive communication
  61. Assessing the effect of persuasive robots interactive social cues on users’ psychological reactance, liking, trusting beliefs and compliance
  62. The effects of a bioresponse system on the joint attention behaviour of adults with visual and severe or profound intellectual disabilities and their affective mutuality with their caregivers
  63. Investigating the Effect of Social Cues on Social Agency Judgement
  64. A cognitive model of social preferences in group interactions
  65. Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
  66. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
  67. Social Robotics
  68. The influence of social cues in persuasive social robots on psychological reactance and compliance
  69. Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions
  70. Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction
  71. Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance
  72. Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction
  73. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB)
  74. Directing Attention Through Gaze Hints Improves Task Solving in Human–Humanoid Interaction
  75. Closer to Nature
  76. Comparing Robots with Different Levels of Autonomy in Educational Setting
  77. Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
  78. Quantity of Movement as a Measure of Engagement for Dementia
  79. Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot
  80. Grounded representations through deep variational inference and dynamic programming
  81. Full Issue PDF, Volume 10, Supplement 1
  82. Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents
  83. Effects of robots’ intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder
  84. Active estimation of motivational spots for modeling dynamic interactions
  85. Dynamic representations for autonomous driving
  86. Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia
  87. Pardon the rude robot: Social cues diminish reactance to high controlling language
  88. Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics
  89. Unsupervised understanding of location and illumination changes in egocentric videos
  90. Social HRI for People with Dementia
  91. The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness
  92. Who is a Better Tutor?
  93. Left/right hand segmentation in egocentric videos
  94. Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
  95. Gaze-Based Hints During Child-Robot Gameplay
  96. Memory Effect in Expressed Emotions During Long Term Group Interactions
  97. Mobile Application for Executing Therapies with Robots
  98. Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia
  99. Emotion estimation in crowds: a survey
  100. Modeling crowds as single-minded entities
  101. My Drama: Story-Based Game for Understanding Emotions in Context
  102. Personalizing Educational Game Play with a Robot Partner
  103. See Where I am Looking at
  104. Grounding emotions in robots - An introduction to the special issue
  105. The effect of a semi-autonomous robot on children
  106. Design and evaluation of an end-user friendly tool for robot programming
  107. A Hierarchical Bayesian Model for Crowd Emotions
  108. Boxing against drones
  109. GPU Accelerated Left/Right Hand-Segmentation in First Person Vision
  110. Observation scheme for interaction with embodied intelligent agents based on Laban notation
  111. Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction
  112. Perception of emotions from crowd dynamics
  113. Towards a unified framework for hand-based methods in First Person Vision
  114. A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision
  115. Creating Robots with Personality: The Effect of Personality on Social Intelligence
  116. Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy
  117. Long-term LEGO therapy with humanoid robot for children with ASD
  118. Designing robot-assisted Pivotal Response Training in game activity for children with autism
  119. Rapid prototyping framework for robot-assisted training of autistic children
  120. Bio-inspired probabilistic model for crowd emotion detection
  121. Development of a Robot-Based Environment for Training Children with Autism
  122. Crowd Emotion Detection Using Dynamic Probabilistic Models
  123. Realistic Modeling of Agents in Crowd Simulations
  124. Interfacing with Adaptive Systems
  125. Teleoperation and Beyond for Assistive Humanoid Robots
  126. Sample selection bias in acquisition credit scoring models: an evaluation of the supplemental-data approach
  127. Design of social agents
  128. Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction
  129. End-user programming architecture facilitates the uptake of robots in social therapies
  130. Promoting question-asking in school-aged children with autism spectrum disorders: Effectiveness of a robot intervention compared to a human-trainer intervention
  131. StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
  132. Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots
  133. Designing a system of interactive robots for training collaborative skills to autistic children
  134. Mimicking Expressiveness of Movements by Autistic Children in Game Play
  135. From neuron to behavior: Evidence from behavioral measurements
  136. Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli
  137. Robots for social training of autistic children
  138. Trends in measuring human behavior and interaction
  139. From training to robot behavior: Towards custom scenarios for robotics in training programs for ASD
  140. Design of Social Agents
  141. User-Friendly Robot Environment for Creation of Social Scenarios
  142. The application of learning algorithms in the development of natural interaction
  143. Sharing meaning and physical activity through a tangible interactive lighting object
  144. Learning Robots: Teaching Design Students in Integrating Intelligence
  145. MONITORING INTERPERSONAL RELATIONSHIPS THROUGH GAMES WITH SOCIAL DILEMMA
  146. From spreading of behavior to dyadic interaction-A robot learns what to imitate
  147. Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis
  148. Expressing and interpreting emotional movements in social games with robots
  149. WikiTherapist
  150. Automatic mental heath assistant
  151. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
  152. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
  153. Design for social interaction through physical play in diverse contexts of use
  154. Simulated Trust: A cheap social learning strategy
  155. Timing sensory integration
  156. Multi-agent platform for development of educational games for children with autism
  157. SOCIAL TRAINING OF AUTISTIC CHILDREN WITH INTERACTIVE INTELLIGENT AGENTS
  158. Mirror neuron framework yields representations for robot interaction
  159. Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots
  160. My Sparring Partner Is a Humanoid Robot
  161. 2nd Workshop on Design for Social Interaction through Physical Play
  162. Autonomous parsing of behavior in a multi-agent setting
  163. Use of goals and dramatic elements in behavioral training of children with ASD
  164. Teaching Machine Learning to Design Students
  165. Orientation contrast sensitive cells in primate V1 a computational model
  166. Using an emergent system concept in designing interactive games for autistic children
  167. Efficient episode encoding for spatial navigation
  168. EVENT BASED SELF-SUPERVISED TEMPORAL INTEGRATION FOR MULTIMODAL SENSOR DATA
  169. TiViPE Simulation of a Cortical Crossing Cell Model
  170. Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE
  171. Spatial Navigation Based on Novelty Mediated Autobiographical Memory
  172. A computational model of monkey cortical grating cells
  173. Special issue on hybrid neurocomputing
  174. Emergent behaviours based on episodic encoding and familiarity driven retrieval
  175. The Web as an Autobiographical Agent
  176. Interacting Modalities through Functional Brain Modeling
  177. Life-long learning: consolidation of novel events into dynamic memory representations
  178. An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns
  179. Windowed active sampling for reliable neural learning
  180. Symmetry: Between indecision and equality of choice
  181. On the optimal mapping of fuzzy rules on standard micro-controllers
  182. Brain-inspired robots for autistic training and care
  183. Autonomous Parsing of Behavior in a Multi-agent Setting
  184. Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model
  185. Social Interaction in Robotic Agents Emulating the Mirror Neuron Function
  186. Selective sampling for reliable neural signal approximation
  187. Novelty gated episodic memory formation for robot exploration
  188. Global spatial modeling based on dynamics identification according to discriminated static sensations