All Stories

  1. Where Care: A Patient Localization System for Nursing Homes
  2. Student informed development of virtual reality simulations for teaching and learning in the molecular sciences
  3. Identification of unmet palliative care needs of nursing home residents: A scoping review protocol
  4. Enhancing Men’s Awareness of Testicular Diseases (E-MAT) using virtual reality: A randomised pilot feasibility study and mixed method process evaluation
  5. INCORPORATING VIRTUAL REALITY IN NURSE EDUCATION AND HEALTHCARE: A QUALITATIVE STUDY OF NURSING STUDENTS' VIEWS
  6. VIRTUAL REALITY SIMULATION (VISION) IN NURSING AND MIDWIFERY EDUCATION: A USABILITY STUDY
  7. Codesign and Launch of ‘On the Ball’: An Inclusive Community‐Based ‘Testicular Awareness’ Campaign
  8. Using X, Facebook QR codes to optimise recruitment to a feasibility trial Enhancing Men’s Awareness of Testicular Diseases (E-MAT) in a cluster randomised Study Within A Trial (SWAT): Lessons learned.
  9. Real-Time Classification of Anxiety in Virtual Reality Therapy Using Biosensors and a Convolutional Neural Network
  10. EE523 Is Dismissing Intervention Development Costs a Fallacy? a Case Study of a Digital Health Intervention E-MAT
  11. Promoting ‘testicular awareness’: Co‐design of an inclusive campaign using the World Café Methodology
  12. Promoting men’s awareness, self-examination, and help-seeking for testicular disorders: a systematic review of interventions
  13. Anxiety classification in virtual reality using biosensors: A mini scoping review
  14. Emotional Virtual Reality Stroop Task
  15. Virtual Reality Simulation in Nursing and Midwifery Education
  16. The Design of an Experiment to Evaluate the Effect of Spatial Sound on Memory Recall in a Virtual Reality Learning Environment
  17. Emotional Virtual Reality Stroop Task: an Immersive Cognitive Test
  18. Real-time anxiety prediction in virtual reality therapy
  19. Developing Student Co-Designed Immersive Virtual Reality Simulations for Teaching of Challenging Concepts in Molecular and Cellular Biology
  20. Enhancing men's awareness of testicular diseases (E-MAT) feasibility trial: Protocol for a mixed method process evaluation
  21. Emotional Virtual Reality Stroop Task: Pilot Design
  22. Incorporating virtual reality in nurse education: A qualitative study of nursing students' perspectives
  23. Nursing students’ views of using virtual reality in healthcare: A qualitative study
  24. Nurses and Nursing Students' Attitudes and Beliefs Regarding the Use of Technology in Patient Care
  25. Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
  26. Visual Respiratory Feedback in Virtual Reality Exposure Therapy: A Pilot Study
  27. The Use of Virtual Reality in the Teaching of Challenging Concepts in Virology, Cell Culture and Molecular Biology
  28. Feasibility and usability of a virtual reality intervention to enhance men’s awareness of testicular disorders (E-MAT)
  29. An investigation in to the use of VR as a medium to generate empathy for Panic Disorder sufferers.
  30. Review of Player Personality Classifications to Inform Game Design
  31. Promoting men’s awareness, self-examination, and help-seeking for testicular disorders: a systematic review of interventions
  32. Enhancing Men’s Awareness of Testicular Disorders Using a Virtual Reality Intervention
  33. Promoting men’s awareness, self-examination, and help-seeking for testicular disorders: a systematic review of interventions
  34. A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions
  35. Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks
  36. Usability Testing of Video Game Controllers: A Case Study
  37. The Evaluation of Direct Volume Rendering-Based Uncertainty Visualization Techniques for 3D Scalar Data
  38. Clinical Unity and Community Empowerment: The Use of Smartphone Technology to Empower Community Management of Chronic Venous Ulcers through the Support of a Tertiary Unit
  39. Who's talking about breast cancer? Analysis of daily breast cancer posts on the internet
  40. Breast cancer information on the internet: Analysis of accessibility and accuracy
  41. Visualizing uncertainty in multi-resolution volumetric data using marching cubes
  42. Quantitatively Visualizing Uncertainty Information using Volume Ray-Casting Rendering, Linked View and Scatter Plot for Volumetric Data
  43. ISO-SURFACE RENDERING BASED UNCERTAINTY VISUALIZATION FOR MULTI-RESOLUTION VOLUME DATA WITH REGULAR GRIDS
  44. Capturing and using emotion-based BCI signals in experiments; how subject’s effort can influence results
  45. Using Serious Games for Assessment
  46. Evaluating a Brain-Computer Interface to Categorise Human Emotional Response
  47. Secondary Assessment Data within Serious Games
  48. Differentiating between novice and expert surgeons based on errors derived from task analysis
  49. Evaluation of Home Based Junior Doctor Medical Simulator
  50. JDoc: A Serious Game for Medical Learning
  51. Spatial Sound Enhancing Virtual Story Telling
  52. Spatial Sound for Computer Games and Virtual Reality