All Stories

  1. A model to characterize exercises using probabilistic methods
  2. Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis
  3. A learning analytics tool for the support of the flipped classroom
  4. Self-regulated learning is essential for students who try to complete a MOOCs
  5. The Effect of Different Features for Educational Computer-Based Competition Environments
  6. Analysing the predictive power for anticipating assignment grades in a massive open online course
  7. Early Prediction and Variable Importance of Certificate Accomplishment in a MOOC
  8. Analyzing students' intentionality towards badges within a case study using Khan academy
  9. Lessons learned from the design of situated learning environments to support collaborative knowledge construction
  10. Tips and Techniques for MOOC Production
  11. ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform
  12. Precise Effectiveness Strategy for analyzing the effectiveness of students with educational resources and activities in MOOCs
  13. A software engineering model for the development of adaptation rules and its application in a hinting adaptive e-learning system
  14. A methodology for improving active learning engineering courses with a large number of students and teachers through feedback gathering and iterative refinement
  15. Motivation and Emotions in Competition Systems for Education: An Empirical Study
  16. Delving into Participants’ Profiles and Use of Social Tools in MOOCs
  17. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
  18. Augmenting Reality and Formality of Informal and Non-Formal Settings to Enhance Blended Learning
  19. Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
  20. Technological support for the enactment of collaborative scripted learning activities across multiple spatial locations
  21. Collaborative learning in multi-user virtual environments
  22. Impact of an augmented reality system on students' motivation for a visual art course
  23. Provision of awareness of learners’ emotions through visualizations in a computer interaction-based environment
  24. Addressing drop-out and sustained effort issues with large practical groups using an automated delivery and assessment system
  25. An adaptive and innovative question-driven competition-based intelligent tutoring system for learning
  26. Monitoring student progress using virtual appliances: A case study
  27. GLASS
  28. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses
  29. Discovering the campus together: A mobile and computer-based learning experience
  30. Generic service integration in adaptive learning experiences using IMS learning design
  31. Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones
  32. Enhancement of Student Learning Through the Use of a Hinting Computer e-Learning System and Comparison With Human Teachers
  33. Stepping out of the box
  34. SubCollaboration: large-scale group management in collaborative learning
  35. Analyzing Convergence in e-Learning Resource Filtering Based on ACO Techniques: A Case Study With Telecommunication Engineering Students
  36. Hashing and canonicalizing Notation 3 graphs
  37. CourseEditor: A course planning tool compatible with IMS-LD
  38. Student Behavior and Interaction Patterns With an LMS as Motivation Predictors in E-Learning Settings
  39. A software player for providing hints in problem-based learning according to a new specification
  40. Comparison of knowledge during the assembly process of learning objects
  41. Enabling interoperability for LMS educational services
  42. Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers
  43. Web Usage Mining in a Blended Learning Context: A Case Study
  44. Collaborative Learning Models on Distance Scenarios with Learning Design: A Case Study
  45. Creating and Deploying Effective eLearning Experiences Using .LRN