All Stories

  1. Personalization Improves Gamification
  2. Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
  3. Towards Automatic Flow Experience Identification in Educational Systems: A Qualitative Study
  4. The impact of serious games on the learning of students with Autism Spectrum Disorder
  5. Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
  6. Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report
  7. Automatic Game Experience Identification in Educational Games
  8. Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
  9. Social Engagement versus Learning Engagement An Exploratory Study of FutureLearn Learners
  10. Towards Automatic Flow Experience Identification in Educational Systems
  11. Does Gamified Educational Systems Change Students’ Learning Behaviors? A Case Study with Postgraduate Students
  12. Frameworks para o Planejamento da Gamificação em Contextos Educacionais - Uma revisão da literatura nacional
  13. Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping
  14. Desafios para o Planejamento e Implantação da Gamificação no Contexto Educacional
  15. Educational games: A contribution to software testing education
  16. Plataforma de Recursos Educacionais Abertos: Uma Arquitetura de Referência com Elementos de Gamificação
  17. TEACHING BIOCHEMISTRY USING EDUCATIONAL GAMES AND GAMIFICATION STRATEGIES
  18. Desenvolvimento de um MOOC Gamificado para Ensino de Bioinformática
  19. Um processo de Gamificação para o ensino superior: Experiências em um módulo de Bioquímica
  20. Um estudo preliminar sobre conceitos extrínsecos e intrínsecos do processo de Gamification
  21. Project SIGMA - An Online Tool to Aid Students in Math Lessons with Gamification Concepts
  22. BrasilEduca — An open-source MOOC platform for Portuguese speakers with gamification concepts
  23. Utilizing gamification with social network to aid students in programming languages lessons in higher education IT courses (abstract only)