All Stories

  1. The Room: design and embodiment is spaces a social beings
  2. Making playing robots for persons with disabilities
  3. Developing accessible robots and playful activities for children with disabilities:
  4. A soft, mobile, autonomous robot to develop skills through play in autistic children
  5. Adaptation of learning agents through artificial perception
  6. Towards Learning Agents with Personality Traits: Modeling Openness to Experience
  7. Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism
  8. RoCKIn Benchmarking and Scoring System
  9. Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development
  10. Entropy-based prioritized sampling in Deep Q-learning
  11. Towards Enriching Robot's Actions with Affective Movements
  12. Attention-Based Experience Replay in Deep Q-Learning
  13. Robots Showing Emotions
  14. Mainstream robotic toys and children with physical impairment
  15. Off-the-shelf, robotic toys and physically impaired children
  16. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  17. Toward Vocational Robotics: An Experience in Post-Secondary School Education and Job Training Through Robotics
  18. Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots
  19. Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach
  20. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  21. Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking
  22. Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
  23. Blending robots and full-body interaction with large screens for children with intellectual disability
  24. Practical applications of the R2P embedded framework for robot rapid development
  25. A Facial Expression Recognition with Automatic Segmentation of Face Regions
  26. A Reactive Competitive Emotion Selection System
  27. Images and Icons in Artificial Intelligence and Robotics
  28. Studying people's emotional responses to robot's movements in a small scene
  29. R2P: An open source hardware and software modular approach to robot prototyping
  30. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  31. Modular Development of Mobile Robots with Open Source Hardware and Software Components
  32. TheatreBot: A Software Architecture for a Theatrical Robot
  33. Towards an Autonomous Theatrical Robot
  34. Physically Interactive Robogames: Definition and design guidelines
  35. A bird's eye view on reinforcement learning approaches for power management in WSNs
  36. Robotics and Design: An Interdisciplinary Crash Course
  37. Intelligent state changing applied to multi-robot systems
  38. R2P: an Open Source Modular Architecture for Rapid Prototyping of Robotics Applications
  39. Functional Evaluation and Rehabilitation Engineering
  40. Fitted policy search
  41. Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment
  42. Affective Videogames: The Problem of Wearability and Comfort
  43. Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
  44. Modular Low-Cost Robotics: What Communication Infrastructure?
  45. The Affective Triad: Stimuli, Questionnaires, and Measurements
  46. Modeling enjoyment preference from physiological responses in a car racing game
  47. Enjoyment recognition from physiological data in a car racing game
  48. Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules
  49. Welcome message
  50. Fundamental issues on the recognition of autonomic patterns produced by visual stimuli
  51. Reinforcement distribution in fuzzy Q-learning
  52. Evolutionary Extraction of Association Rules: A Preliminary Study on their Effectiveness
  53. Low cost smartcams design
  54. Chest expansion reconstruction from respiration sound by using artificial neural networks
  55. Transfer of samples in batch reinforcement learning
  56. Lung Cancer Identification by an Electronic Nose based on an Array of MOS Sensors
  57. FIXCS: a Fuzzy Implementation of XCS
  58. LEARNING FUZZY CLASSIFIER SYSTEMS: ARCHITECTURE AND EXPLORATION ISSUES
  59. Concepts and fuzzy models for behavior-based robotics
  60. Intelligent autonomous systems (IAS-8)
  61. Learning to cooperate in multi-agent social dilemmas
  62. Reinforcement Distribution in Continuous State Action Space Fuzzy Q–Learning: A Novel Approach
  63. RoboCup 2003: Robot Soccer World Cup VII
  64. An architecture to coordinate fuzzy behaviors to control an autonomous robot
  65. Soft Computing Applications
  66. Learning fuzzy classifier systems for multi-agent coordination
  67. Omni-directional catadioptric vision for soccer robots
  68. An approach to the design of reinforcement functions in real world, agent-based applications
  69. Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems
  70. An omnidirectional vision sensor for fast tracking for mobile robots
  71. An Introduction to Learning Fuzzy Classifier Systems
  72. The Body, the Mind or the Eye, first?
  73. Opportunistic multimodel diagnosis with imperfect models
  74. Uncertainty and approximation in multimodel diagnosis
  75. Anytime Learning and Adaptation of Structured Fuzzy Behaviors
  76. Evolutionary Learning of Fuzzy Rules: Competition and Cooperation
  77. Extending Q-learning to Fuzzy Classifier Systems
  78. A qualitative simulation approach for fuzzy dynamical models
  79. Designing a Tool Supporting the Development of ITS in Different Domains: The DOCET Experience
  80. Network-based management of subjective judgements: a proposal accepting cyclic dependencies
  81. Integrating expert systems and decision-support systems: principles and practice
  82. Uncertainty and cyclic dependencies a proposal and a network implementation
  83. On the Development of a Multi-Modal Autonomous Wheelchair
  84. Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot
  85. MRT: Robotics Off-the-Shelf with the Modular Robotic Toolkit
  86. Automatic Error Detection and Reduction for an Odometric Sensor based on Two Optical Mice
  87. A simple direct adaptive fuzzy controller derived from its neutral equivalent
  88. Evaluation of genetic-fuzzy systems in the configuration space
  89. Integrating constraint-based and numerical simulation
  90. Opportunistic multimodel-based diagnosis: Framing all the knowledge we have to diagnose complex artifacts