All Stories

  1. From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room
  2. Inclusive Play Through Robotic Toys and Accessible Design: A Child-Centered Approach
  3. The Room: design and embodiment is spaces a social beings
  4. Making playing robots for persons with disabilities
  5. Developing accessible robots and playful activities for children with disabilities:
  6. Real-Time Social Robot’s Responses to Undesired Interactions Between Children and their Surroundings
  7. Augmented Memory Replay in Reinforcement Learning With Continuous Control
  8. A soft, mobile, autonomous robot to develop skills through play in autistic children
  9. Communication in Human-Robot Interaction
  10. Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach
  11. Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child’s Aggressive Interaction
  12. Adaptation of learning agents through artificial perception
  13. Towards Learning Agents with Personality Traits: Modeling Openness to Experience
  14. Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism
  15. Learning and Mining Player Motion Profiles in Physically Interactive Robogames
  16. RoCKIn Benchmarking and Scoring System
  17. Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development
  18. Entropy-based prioritized sampling in Deep Q-learning
  19. Towards Enriching Robot's Actions with Affective Movements
  20. Attention-Based Experience Replay in Deep Q-Learning
  21. Robots Showing Emotions
  22. Mainstream robotic toys and children with physical impairment
  23. Off-the-shelf, robotic toys and physically impaired children
  24. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  25. Toward Vocational Robotics: An Experience in Post-Secondary School Education and Job Training Through Robotics
  26. Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots
  27. Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach
  28. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  29. Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking
  30. Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
  31. Blending robots and full-body interaction with large screens for children with intellectual disability
  32. Practical applications of the R2P embedded framework for robot rapid development
  33. A Facial Expression Recognition with Automatic Segmentation of Face Regions
  34. A Reactive Competitive Emotion Selection System
  35. Images and Icons in Artificial Intelligence and Robotics
  36. Studying people's emotional responses to robot's movements in a small scene
  37. R2P: An open source hardware and software modular approach to robot prototyping
  38. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  39. Modular Development of Mobile Robots with Open Source Hardware and Software Components
  40. TheatreBot: A Software Architecture for a Theatrical Robot
  41. Towards an Autonomous Theatrical Robot
  42. Physically Interactive Robogames: Definition and design guidelines
  43. A bird's eye view on reinforcement learning approaches for power management in WSNs
  44. Robotics and Design: An Interdisciplinary Crash Course
  45. Intelligent state changing applied to multi-robot systems
  46. R2P: an Open Source Modular Architecture for Rapid Prototyping of Robotics Applications
  47. Functional Evaluation and Rehabilitation Engineering
  48. Fitted policy search
  49. Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment
  50. Affective Videogames: The Problem of Wearability and Comfort
  51. Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
  52. Modular Low-Cost Robotics: What Communication Infrastructure?
  53. The Affective Triad: Stimuli, Questionnaires, and Measurements
  54. Modeling enjoyment preference from physiological responses in a car racing game
  55. Enjoyment recognition from physiological data in a car racing game
  56. Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules
  57. Welcome message
  58. Fundamental issues on the recognition of autonomic patterns produced by visual stimuli
  59. Reinforcement distribution in fuzzy Q-learning
  60. Evolutionary Extraction of Association Rules: A Preliminary Study on their Effectiveness
  61. Low cost smartcams design
  62. Chest expansion reconstruction from respiration sound by using artificial neural networks
  63. Transfer of samples in batch reinforcement learning
  64. Improving Batch Reinforcement Learning Performance through Transfer of Samples
  65. Lung Cancer Identification by an Electronic Nose based on an Array of MOS Sensors
  66. FIXCS: a Fuzzy Implementation of XCS
  67. LEARNING FUZZY CLASSIFIER SYSTEMS: ARCHITECTURE AND EXPLORATION ISSUES
  68. Concepts and fuzzy models for behavior-based robotics
  69. Intelligent autonomous systems (IAS-8)
  70. Learning to cooperate in multi-agent social dilemmas
  71. Reinforcement Distribution in Continuous State Action Space Fuzzy Q–Learning: A Novel Approach
  72. RoboCup 2003: Robot Soccer World Cup VII
  73. An architecture to coordinate fuzzy behaviors to control an autonomous robot
  74. Soft Computing Applications
  75. Learning fuzzy classifier systems for multi-agent coordination
  76. Omni-directional catadioptric vision for soccer robots
  77. An approach to the design of reinforcement functions in real world, agent-based applications
  78. Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems
  79. An omnidirectional vision sensor for fast tracking for mobile robots
  80. An Introduction to Learning Fuzzy Classifier Systems
  81. The Body, the Mind or the Eye, first?
  82. Opportunistic multimodel diagnosis with imperfect models
  83. Uncertainty and approximation in multimodel diagnosis
  84. Anytime Learning and Adaptation of Structured Fuzzy Behaviors
  85. Evolutionary Learning of Fuzzy Rules: Competition and Cooperation
  86. Extending Q-learning to Fuzzy Classifier Systems
  87. A qualitative simulation approach for fuzzy dynamical models
  88. Designing a Tool Supporting the Development of ITS in Different Domains: The DOCET Experience
  89. Network-based management of subjective judgements: a proposal accepting cyclic dependencies
  90. Integrating expert systems and decision-support systems: principles and practice
  91. Uncertainty and cyclic dependencies a proposal and a network implementation
  92. On the Development of a Multi-Modal Autonomous Wheelchair
  93. Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot
  94. MRT: Robotics Off-the-Shelf with the Modular Robotic Toolkit
  95. Automatic Error Detection and Reduction for an Odometric Sensor based on Two Optical Mice
  96. A simple direct adaptive fuzzy controller derived from its neutral equivalent
  97. Evaluation of genetic-fuzzy systems in the configuration space
  98. Integrating constraint-based and numerical simulation
  99. Opportunistic multimodel-based diagnosis: Framing all the knowledge we have to diagnose complex artifacts