All Stories

  1. Global Manager: A Serious Game to Raise Awareness of the Challenges of Being a Project Manager in Global Software Development
  2. Implementación holística de tecnologías digitales emergentes en educación superior
  3. A Fuzzy Approach to Detecting Suspected Disinformation in Videos
  4. The Mayan Culture Video Game—“La Casa Maya”
  5. Caracterización de la industria pequeña, mediana y grande de la ciudad de Mérida Yucatán, México
  6. Proposal for a Scientific Collaboration Recommender System Based on Soft-Computing Techniques
  7. The Production of Scientific Articles at the National and Institutional Level During the COVID-19 Pandemic: A Methodological Analysis
  8. Modelos predictivos de riesgo académico en carreras de computación con minería de datos educativos
  9. Computational Assistant for the Assessment University Competencies in B-Learning Environments
  10. OPAIEH: An Ontology-based Platform for Activity Identification of the Elderly at Home
  11. Characterizing the Diffusion of Knowledge in an Academic Community Through the Integration of Heterogeneous Data Sources and Graphs
  12. Use of an Ontological Model to Assess the Relevance of Scientific Production
  13. Evaluación de un sistema de recomendación híbrido de trabajos de titulación
  14. Use of Graph Theory for the Representation of Scientific Collaboration
  15. A proposal for a recommender system of scientific relevance
  16. Towards a holistic model for quality of learning object repositories
  17. Bases de Datos Semánticas
  18. A Document Recommendation System Using a Document-Similarity Ontology
  19. Improving the Project Planning Process Considering Artifacts with Quality
  20. Aprendizaje de Vectores Euclidianos Utilizando un Sistema de Realidad Aumentada
  21. Sistema de Recomendación para la Búsqueda Personalizada en un Repositorio de Trabajos de Titulación
  22. SPEM: Software Process Engineering Metamodel
  23. Evaluation and selection of group recommendation strategies for collaborative searching of learning objects
  24. UWE en Sistema de Recomendación de Objetos de Aprendizaje. Aplicando Ingeniería Web: Un Método en Caso de Estudio
  25. METADATA AND ONTOLOGIES IN E-LEARNING
  26. A framework for recommendation in learning object repositories: An example of application in civil engineering
  27. Expert System for Evaluating Learning Management Systems Based on Traceability
  28. Fuzzy ontologies-based user profiles applied to enhance e-learning activities
  29. A similarity-based approach to enhance learning objects management systems
  30. A fuzzy-based recommender approach for learning objects management systems
  31. Using data mining techniques for exploring learning object repositories
  32. A fuzzy ontology approach to represent user profiles in e-learning environments
  33. An Approach to Metadata Generation for Learning Objects
  34. Metadata and Ontologies in Learning Resources Design
  35. Discovering Learning Objects Usability Characteristics
  36. Knowledge-based architecture for instructional engineering
  37. Exploring Characterizations of Learning Object Repositories Using Data Mining Techniques
  38. Adapting Mobile Access Scheme for a Legacy e-Learning Platform
  39. A Learning Object Composition Model
  40. A Recommender System Architecture for Instructional Engineering