All Stories

  1. Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback
  2. Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments
  3. “Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums
  4. DensingQueen: Exploration Methods for Spatial Dense Dynamic Data
  5. Location-Aware Virtual Reality for Situational Awareness On the Road
  6. My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
  7. UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience
  8. TicTacToes: Assessing Toe Movements as an Input Modality
  9. In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots
  10. Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality
  11. Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
  12. Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality
  13. When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
  14. Hands-On 3D Printed Electronics
  15. Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling
  16. Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces
  17. TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects
  18. "Baby, You can Ride my Bike"
  19. NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality
  20. Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
  21. BikeAR: Understanding Cyclists’ Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality
  22. Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators
  23. SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
  24. Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
  25. E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality
  26. CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance
  27. ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications
  28. Let’s Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance
  29. VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input
  30. Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
  31. Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
  32. Let’s Frets! Assisting Guitar Students During Practice via Capacitive Sensing
  33. VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments
  34. PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation
  35. Podoportation: Foot-Based Locomotion in Virtual Reality
  36. Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
  37. Around-Body Interaction: Interacting While on the Go
  38. Teachyverse
  39. You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
  40. PneumAct
  41. Trends on engineering interactive systems
  42. Mind the Tap
  43. ./trilaterate
  44. Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
  45. Slappyfications
  46. VRChairRacer
  47. UPA'18
  48. An Analysis of Language Impact on Augmented Reality Order Picking Training
  49. CaMea
  50. TactileGlove
  51. Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices
  52. CheckMate
  53. SmartObjects
  54. Cloudbits
  55. An Evaluation of Hybrid Stacking on Interactive Tabletops
  56. BYO*
  57. SmartObjects
  58. Liquido
  59. FreeTop
  60. ProxiWatch
  61. SCWT
  62. Palm-based Interaction with Head-mounted Displays
  63. A Study on Proximity-based Hand Input for One-handed Mobile Interaction
  64. PalmRC
  65. Leveraging the palm surface as an eyes-free tv remote control