All Stories

  1. Bringing Video Browsing to Virtual Reality: Empirical Evaluation of a Novel Multimedia Drawer
  2. Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
  3. Certification Labels for Trustworthy AI: Insights From an Empirical Mixed-Method Study
  4. Trust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI
  5. Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players
  6. LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends
  7. Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
  8. Transparency in Measurement Reporting
  9. Are studies at ACM CHI dominated by Western, Educated, Industrialized, Rich and Democratic regions?
  10. The quality of data collected online: An investigation of careless responding in a crowdsourced sample
  11. Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability
  12. Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
  13. Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice
  14. Measuring the “Why” of Interaction
  15. Surveys in Games User Research
  16. Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
  17. A Good Reason to Die
  18. Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
  19. The Effects of Framing in Gamification
  20. How to Measure the Game Experience?
  21. Do points, levels and leaderboards harm intrinsic motivation?
  22. Disassembling gamification